If that seems unbelievable, I agree. I didn’t believe it till I drilled down into the details of multiple instances of this happening. It pops up on Reddit with alarming frequency.
Meanwhile Tim Sweeney looks like a visionary, since he says "bring your games over to the Epic Store, we’ll host them." And while I applaud this and cheer him on, as a former gamedev I understand the reality of the situation: neither indie studios nor established studios can take the financial risk of prototyping a new development model spearheaded by AI, only for the resulting game to be thrown out of the primary revenue stream (Steam).
There’s a ray of hope, which is that AI can revolutionize the mobile gaming space. But I’m pessimistic because mobile gaming sucks. It’s not an industry I’d choose to be in, because the financial pressures practically force you to develop something addictive at best and downright predatory at worst.
It’s hard to imagine Portal being developed for iOS, yet it was easy to imagine a lone dev making Portal for desktop PCs using AI. But now no one will try. Hopefully some teenager with nothing to lose will pull it off.
I don’t think Gabe made this decision. It’s too hamfisted. It feels like someone at Valve got a bug up their bonnet about AI and implemented the worst reactionary policy imaginable. Gabe would understand the implications and nuances, and certainly wouldn’t tolerate a system where Valve is abusing their developer trust by rejecting them with no explanation and no recourse. But Sir Newell is old, and it was a matter of time till empire decay set in, so it’s not surprising it ended up this way. Still sad though.