Prodeus also has a shotgun that can snipe enemies at far distances with a long range incendiary mode
Prodeus also has a shotgun that can snipe enemies at far distances with a long range incendiary mode
I don't really get the appeal to start with. DOOM wasn't retro, it had amazing graphics and required good hardware to run acceptably. Monkey Island wasn't "pixel art", it was state of the art on the hardware of the time.
Many games of the era had high resolution modes, and got them as soon as it was remotely practical. Duke Nukem 3D could be played at 800x600.
One of my favorite aesthetics next to isometric RTS with smooth animations like the old Stronghold games.
But I guess I never developed the nostalgia for the technical limitations of the time. Even back in those days I clearly saw them as a limitation to be tolerated. The sprites meant that I couldn't correctly perceive the rotation of the units, since there were so few angles available. This meant sometimes I couldn't tell if the game was buggy and my units were looking the wrong way, or the sprite system just wasn't able to display their true state. The sprites were a means to the end of rendering units with more detail than 3D tech of the time allowed, not something that in itself was appealing.
I think what would be more interesting is not to imitate the exact state of technology in the 90s, but try leaning into the same approach with modern tech. Render the hell out of those sprites at ultra high res and levels of detail, and try to make a sprite game that uses sprites because even a GTX 4090 couldn't render that in real time.
Though at this point in time it might already be too late for this to make sense, since the amount of detail a modern video card can produce is insane.
A/B video: https://www.youtube.com/watch?v=Vb-hPYOIwMw (warning, digital blood)
Looks like it is on XBox/PC Gamepass for those who have an active subscription, but it is cycling out at the end of the month.
Never loved doom, but quake 1/2 consumed a lot of hours in multiplayer.
Always keen to see modern twists on the original, fast paced, movement focused, fps style.
I like the prodeus aesthetic, but I’m not sure it’s that style. But I’ll buy and see. Thanks for the tip.
P.s if you visited their site and couldn’t find the game, it’s on steam. I couldn’t find any link to buy from their website.