however it was still miles better than "Games for Windows Live", which was so bad I don't even try replaying the games that still require it
however it was still miles better than "Games for Windows Live", which was so bad I don't even try replaying the games that still require it
Initial Steam was a horrible horrible experience, it also didn't have a store, and it was mainly just something you had for Counter Strike. Now, CS was MASSIVE, it still is, but that was enough to get a whole lot of people experience Steam.
It didn't help the internet connection back then was, to put it mildly, shit for most people, so a constantly disconnecting program wasn't a shocking outcome in hindsight, remember, this is 2003-2004.
It also felt unnecessary, you bought the game off Steam, Steam didn't let you buy anything and then anything not-made-by-valve, so why couldn't you just play CS directly, why did you have to install an additional app on your limited hardware?
And then things have changed. It's my go-to shop, and their contributions to the Linux ecosystem is much welcome. There's self interest, since operating a shop on Windows comes with inherent risks, but I don't see the same interest in other parties, so I'll take it over anything else today.
My understanding was they were solving the update problem:
Back in the day, every CS update broke the community - not everyone updated at the same time, and if you update then you can only join a server that's updated. Most people don't update immediately, and servers want to only update when most users have updated, so as a result the servers don't update. But now users don't want to update because their favourite server hasn't updated yet.
This happens every time the CS devs ship a bugfix.
Solution: force updates. Servers now have no reason not to update. The community stays unified, updates aren't inherently socially painful. That's what Steam accomplished for CS.
Wikipedia tells me that "window" of time was a year or two
One copy of the Half Life box set (with Blue Shift, Opposing Forces, etc) could basically become as many copies as the whole thing.
I turned that one box set into several Steam accounts for my friends/I to share. Each 'mod' (turned game) basically granted a new Half Life license and cloned the derivatives
That was not included as part of that bundle.. but if you used the dedicated server tool to download the czero mod and copied it to your halflife folder you could play both the single player and multiplayer version on steam
The popularity of the mods, CS included, is what drove Steam to become the store that it is.
We are, admittedly, in a pretty sweet spot right now with games running the genre gamut from Rimworld to Minecraft to Cities: Skylines to Starsector to the Bethesda RPGs having vibrant mod scenes but man, I have serious nostalgia for CS, NS, and DoD, oh and Tribes.
It wasn't until a few weeks later that I realized I could take my laptop to campus, download it over their incredibly fast WiFi, and then transfer the files to my desktop that had a decent GPU.
I also... Fondly?... Recall the time everybody was excited to have Xmas or star trek themes desktop with windowblinds.... Funny how not just fashion changes, but even need for fashion - virtually nobody customizes their windows desktop anymore :)
The profile pages and screenshot uploads were fun too.
Another online community lost to the sands of time, alas.
If it's even still possible to install/activate them. Whenever any of them became available on Steam I would rebuy them there just for the convenience.
Do people really think this? I remember applying updates to CS before steam and it was awful. Steam streamlined that and gave us a much needed friends list. I never ever thought steam the application was a bad.
the UI was exceptionally slow and it took forever to do anything
this wasn't a meme for no reason: https://imgur.com/a/bpGpe0o
Few people then knew that it was way ahead of its time, and even fewer knew how much of a fight valve would be putting up against capitalist regimes trying to kill gaming.
But for some reason people will insist on ignoring those problems, or instead compare it to some earlier experience with standalone games or some Microsoft pile of garbage, and will defend Steam in places like this.
Valve's Steam service is super nice for consumers (though developers get squeezed terribly), but the client is just horrible.
Having access to so many gamers, at once, without me having to setup a storefront, and pci compliance, and credit card data, is actually good for me. If you live in part of the world where there isn’t a tax treaty with the United States, that’s not exactly Valves fault. Blame your government for the squeeze.
I don't think there's any grand conspiracy like you make it out to be, perhaps you've had an outlier experience.