Oooh I wonder if this libgodot would also allow me to work with Kotlin/Native. I've tried getting into Godot, but C# felt a bit... dated compared to Kotlin.
I imagine so. Should also be possible to generate bindings from the ClassDb json in a similar way to how it's done in C#. I'm not super familiar with it but it's all moving to the GDExtension stuff.
In a few places. Author has communicated with the devs and they seem receptive to addressing the issues with the usual caveats that it doesn't break anything.
Not familiar with Kotlin, what are the features you were missing when using C#?