There is a PR shaping up to produce "libgodot"; Godot as a shared lib for embedding in other code. Users reporting use cases and what they are currently doing with that:
* embedding in .net to flip that script
* embedding in Blender so assets can be viewed in engine and a tighter integration created
* VR applications
* Miguel de Icaza's(yes that one!) SwiftGodotKit
* Image export, a UI system, 3d viewport, asset conversion automation, etc.
Really cool stuff!