For the record I don't even really like Spotify that much, I don't use the app nor am I subscribed. I do like my iphone but Apple is in the wrong here.
For the record I don't even really like Spotify that much, I don't use the app nor am I subscribed. I do like my iphone but Apple is in the wrong here.
Is the work the same for them too? They all charge a percentage of sticker price. Oh and none of those stickers say free.
The tension I see is that Apple’s work is correlated with number of developers and number of users. They very much have a long tail of developers and apps with effectively no users or income, but who still cost Apple money. Maybe this is actually covered by the $99/yr fee but maybe not. Then at the other end, the top 0.001% of apps get so much use (downloads, IAP api calls, support requests) that account for the majority of App Store costs. Apple runs a CDN just for apps like facebook and YouTube to make the downloads faster. Support staff will tell you how many people blame Apple for what happens in apps - famously when Snapchat was A/B testing videos Apple support was swamped with FOMO’d teenagers wondering why they couldn’t download the latest update. Apple probably loses money on the facebook app (ignoring downstream revenue).
My point is that Walmart costs are pretty linear with the number of boxes on the shelf, and none of them are “free”. As long as we have free apps and it’s cheap to be a developer, companies will need to over compensate by using higher fees.
Edit: Spotify is the collateral damages caused by Apple needing Snapchat, but also needing to fund that support costs somehow.
Also Spotify - the company in question - has a terrible price structure where they give their first margin to Apple and the rest of their money - and then some - to record labels. That basically means they’ll always lose money to record labels but they also can’t win if they pick a fight with them - just ask Taylor Swift.
The dev work is the same for building those thing as iOS and Apple fields support questions about those things from naive users like the Snapchat users you described.
If the iOS 30% cut is justified then it makes no sense not to charge say Notion or OpenAI for subscriptions transacted from Safari. If that seems ridiculous then maybe it’s time to question the iOS cut because it’s inconsistent.
Do you follow the same rule you're advocating for? When your app some day makes more than 30% margin on customers revenue, you're going to lower your prices, right?
Yes. Though since this is voluntary in the same way that having internet access is "voluntary", I'm going to say that isn't relevant here. Similarly, there is competition in the same sense that you have a choice of more than 2 parties to vote for.
> How are we to decide what number is right?
Don't know, but I do know that 30% is wrong.
If there really was competition, and this was voluntary, there would be no way they could charge 30%.
I don't know how you came to "I guess developing an app on iOS for sale at a healthy profit margin just became a fundamental human right.".
Maybe you should more carefully examine what exact market you're talking about.
The only change of pricing ever made within a decade was made because of a threat of an anti-trust lawsuit and copied word for word by Google almost instantly after that.
Safe to say that the competition is dead.
You are absolutely free to go and develop your own phone ecosystem and app store, or go provide your app development services elsewhere. That is competition. And that is what the court has found.
Competition is not that I need to give you more shelf space or a better price for selling something on my marketplace.
They don't have to allow more competition in their own store. There are other stores you can sell apps through.
Keep in mind that, for the vast majority of developers, Apple gets $1.50.
Apple gets $3 only if/when you hit $1 million in annual App Store earnings.
You should see the markup these retailers charge on accessories. If 30% revenue upsets you then 300% on HDMI cables, USB cables, game accessories is going to blow your mind.
In fact, when 30% was announced, it was considered generous compared to what developers were paying Best Buy, CompUSA, mobile carriers, etc before that.
I understand storing/downloading binaries isn’t free. But it’s nowhere near the same logistically.
Margins on digital goods are not bound by the same rules of economics as margins for physical retail sales.
They have costs. And they allow free apps! Every free app that gets downloads and doesn’t monetize at all is pure cost for them.
15% until you hit $1M in annual App Store revenues. Most developers will only ever pay 15%.
Apple has ads in the App Store.
I am not asking for a PhD thesis. I am asking for five minutes of middle school level googling.