Those "cancellation tokens" from C# are a band-aid.
In Java, you don't need to initialize those "tokens" manually, because the interruption signal is baked into Threads. Moreover, a lot of the standard library cooperates with Java's interruption, which is why you see plenty of methods throwing `InterruptedException`; and it's also reflected in types such as `CancellableFuture` or the `Flow.Subscription` (reactive streams). Of course, user-level code that isn't well-behaved, can end up catching InterruptedException, or resetting the interruption signal, without actually interrupting. This makes Java's interruption model somewhat error-prone, but it's workable, and at least it's baked in.
Note that interruptions could also be preemptive, as you don't necessarily need cooperation. If you think of the call-stack, or flatMap/SelectMany in reactive APIs, the compiled code could check the interruption flag automatically and interrupt the call chain.
And resource leaks aren't necessarily a problem, if the interruption protocol is well-thought-out. In Java, try/finally still works in the presence of interruption, since at worst you get an `InterruptedException`. It's not ideal because you can interrupt the interruption process, and in truth the ideal would be for interruption to be its own communication channel, complementing that of exceptions. But it's totally doable, and here I am familiar with several libraries from Scala's ecosystem, namely Cats-Effect, Monix, and ZIO that show it (with limitations imposed by the runtime).
Either way, what C# provides is basically next to nothing. In fairness, some C# libraries tried fixing it, such as Rx.NET, but it's not enough. And the aggregate result in the .NET ecosystem is that interruption is not something people design for. Like what to interrupt a network socket? This ends up being a setting, presented as a timeout in case of inactivity, as a configuration of the connection, instead of a higher-level generic function that can be applied on the consumer side. And the probability for resource leaks goes up actually, because in the presence of concurrent races, you really need interruption.