There is so much wrong here:
- “Trust us we figured our install measurements” is insane. We all worked on this for decades, it’s a dilemma with multiple axes, one being piracy.
- Everyone in games for a decade or so has been in a company that’s been screwed by publishers or partners on sales. Developers embraced unique activation keys and master servers to stop publisher fraud at least as much as as an anti consumer piracy measure.
- The only tradeoff to install transparency is surveillance and tracking which trades off against piracy. Most developers are not interested in pushing boundaries there.
Trust us with a company that now has broken every single promise they have made… I don’t think so
They backtracked.
https://www.axios.com/2023/09/13/unity-runtime-fee-policy-ma...
> After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity's Whitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)
This is an important distiction.
Worse, apparently reinstalling a game also charges the developer.