(edit: and iOS! Lol I always forget mobile gaming is a thing. Facepalm.)
(edit: and iOS! Lol I always forget mobile gaming is a thing. Facepalm.)
I can see them make it apple exclusive and more integrated to the apple ecosystem though.
They might not kill off cross-platform support this time, though. Today's Apple maintains true native (not just "port half of the Mac/iOS userland" native) Android and Windows apps.
But they already have their own Source game engine so no point in them doing that.
I'm pretty sure the Blizivison acquisition went through in both the US and EU. Microsoft's not really a huge player in gaming; Xbox and Windows combined are still tiny compared to the other consoles and mobile platforms. And if they use a similar playbook like they did with the acquisition (promising cross platform compatibility for a decade or so), they honestly wouldn't be the worst stewards.
Today's Microsoft is kinda slow and boring, but that's probably the kind of business you want managing a game engine. Reliable, stable to the point of being stale, but reliable. No sudden surprises that give you 3 months to reinvent your last five years of work.
(I think there are a few on Apple Arcade, but I always assumed those were sponsored exclusives?)
As far as bigger studios go, Bungie was a Mac studio until Microsoft scooped them up to turn Halo Xbox-exclusive instead.
But if you are talking OSX exclusive, yeah, that would be kinda insane.