Yeah, I wonder why, almost like they're trying to slowly gain market share lead to then have a monopoly.
Arguing that just because right now there's alternatives that don't seem like they'll do that, right now. Is not a good argument against open source.
if any of those engines can retroactively destroy your livelihood, or make games unavailable forever for users because of $ reasons, then that is a huge enough reason to simply drop the engine.
Unreal will get eventually damage from this unity move as well, if I was a game dev I would seriously consider Godot right now, luckily I am a software dev not a game dev, only game dev I do is modding warcraft 3 so I don't have to bother about that stuff