The game is unplayable, same issue as for folks in that thread:
https://www.reddit.com/r/Starfield/comments/16bm1f7/audio_cu...
GPU: GTX 2080 Ti
CPU: threadripper 3950x
RAM: 64Gb
Game installed on SSD
The game is unplayable, same issue as for folks in that thread:
https://www.reddit.com/r/Starfield/comments/16bm1f7/audio_cu...
GPU: GTX 2080 Ti
CPU: threadripper 3950x
RAM: 64Gb
Game installed on SSD
I limited mine to the same as what the consoles have and it made things quite a bit smoother. You can try adding these to your StarfieldCustom.ini
[General]
uMaxPrimaryJobThreads=8
uMaxSecondaryJobThreads=8
I am cpu bound I think, pretty old cpu. Play it through sunshine/moonlight on my Mac even since the PC is relegated to garage.
Its a heavy game and targets only 30 fps on consoles unfortunate to see the audio glitching for some, I have not yet experienced it.
GPU 3080Ti CPU 5950X RAM 64Gb and an NVMe drive with the OS and the games
if you're not trying to run 4k, there is a vague possibility that the number of threads is hampering your ability to play. I know, i don't really believe it myself, but lots of people mentioning that trying to disable SMT (or whatever) helped.
FTR: RTX 3090, Ryzen 5950x, 128GB, game installed on sata SSD, and never had a graphical issue related to the hardware.
The ryzen 3950x is 32 thread though, which is why i put "sic" above.