https://www.theverge.com/2021/5/3/22417447/fortnite-revenue-...
With numbers like that, collecting a half-million dollars from even ten blockbuster games per year is probably not even worth the time and energy it would take; that would be 0.1% of their revenue, which, relatively speaking, is basically nothing. That whole business wouldn't even show up on the balance sheet.
I don't think that's in the right ballpark. PUBG has generated about $15 billion in revenue over 6 years or $125 million per year in revenue for Epic.
Jedi: Fallen Order sold 10 million copies at full price in its first four months, netting Epic ~$20 million.
Even an indie game like Stray netted Epic ~$2 million in one month of Steam sales.
https://vgsales.fandom.com/wiki/PUBG
https://en.wikipedia.org/wiki/Star_Wars_Jedi:_Fallen_Order#S...
https://www.gamesensor.info/news/stray
* assuming all these devs have the standard 5% deal and chopping 30% off for marketplace fees where only sales*price data was available
I can't imagine it being chump change.