Though as it says in the article, Godot does lack proper support for consoles.
Though as it says in the article, Godot does lack proper support for consoles.
None of the open source engines do, or ever will as publishing to consoles requires that you sign an NDA. If you're a godot dev and want to publish on console look towards https://lonewolftechnology.com/
Ports will be pretty brutal unless the outrage remains high and someone makes some kind of porting toolkit.
And to be honest, I don't know how easy asset migration is (hence the question mark). it's a surprising pain point when moving from Unity to Unreal even if you keep everything as the industry standard FBX. I don't know if it "just works" in Godot or can be its own undertaking. Histoically it does mess up a lot of texturing and animations, even if you manage to get the base model in intact.
https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-...
Sonic Colors: Ultimate for the Nintendo Switch was made in Godot[1].
From what I read elsewhere, console support code is usually protected by NDA, so the Godot devs setup a commercial entity to support consoles[2].
1: https://www.destructoid.com/first-sonic-colors-switch-patch-...
2: https://w4games.com/2023/02/28/godot-support-for-consoles-is...
Edit:
This is the only one I could find, but looks more like a contract to port:
Godot created W4 Games to get around this. So while Godot is open source, W4 can work on a fork that implements console-specific code that cannot exist on an open source repo.