I hope they don’t decide to make their own engine for Rust 2.
If they need custom stuff, build it for Godot instead.
If Godot can become the Blender of game engines, game developers will be in a much better place.
If they need custom stuff, build it for Godot instead.
If Godot can become the Blender of game engines, game developers will be in a much better place.
Rust in Rust
There are, btw, project conversion tools like the Utu Plugin (Unity to Unreal Project Converter; see i.e. https://youtu.be/34qx5Ac8cZo) and some other frameworks on GitHub that might at least help in some rudimentary conversions in a switch from Unity to Unreal. That is, if going full Rust is a bit of a stretch and taking the joke too far.
One door closes, another one opens.
I also keep making jokes about running a Rust server on an Oxide rack... only a matter of time, I think, hahah.