That's a really interesting question. I created some small games with Löve and really loved it. However I always found the whole packaging/distribution/deployment a bit of a problematic topic.
If you don't just want to distribute a .love file (e.g. you do not want your user to get the Löve runtime themselves) this was basically unsupported and you had to come up with your own solutions..
I still think if the Löve community could improve this part it would help the most.