And the charge is incremental after the 100k and 200k in revenue, so if you had 101k installs and 200k in revenue, you'd only pay $15.
And the charge is incremental after the 100k and 200k in revenue, so if you had 101k installs and 200k in revenue, you'd only pay $15.
Of course Unity deserve to be paid and receive revenue, I'm absolutely not against that and if you are on the Pro subscription, it is only a concerned once you reach 1M$ which at this point means the project should be profitable and manage to pay that tax (otherwise maybe that project isn't commercially viable).
But it just feel very harsh for the mega popular indie hit that have very low revenue per user you know... A % of revenue would be better or at the very least only count install that generated revenue or whatever...
And that point you should just switch to Pro and ust pay ~2k per seat each year without install fees.
Of course I guess you need to think about that in advance, but unless there is a massive spike in popularity and your daily installs spike by 10000% or something in a day (which is not that unthinkable) you should be fine.
But there are definitely gotcha scenarios, and tracking installs is highly dubious.