My point was just that the grandparent poster was acknowledging money is critical to success, yet griping about paying money toward something they use.
I don't know anything about Unity's price increases (and I am not standing up for them), but I think it is important to keep separate the concepts of 'free of charge' and 'open source'. Just because I am letting you at the code doesn't mean I can't be paid as well.
retroactively changing the price of your product for no extra beneits has never been celebrated. Asking for donations can be positive or negative depending on the context.
>I think it is important to keep separate the concepts of 'free of charge' and 'open source'. Just because I am letting you at the code doesn't mean I can't be paid as well.
sure, unreal is "open source" but you need to sign into their developer network to even view the code, and have a strict license on what you can do and share outside said network. So not quite open source, just "readable source".
AFAIK, Godot is indeed free as in freedom, licensed under MIT. It's pretty much "open source" in the true spirit of the term.