I think their company structure also helps, where employees generally don’t work on things unless they actually want to. This means that you don’t end up with designers redesigning UIs that don’t actually need it, etc.
I think their company structure also helps, where employees generally don’t work on things unless they actually want to. This means that you don’t end up with designers redesigning UIs that don’t actually need it, etc.
Eventually the people that run it now will age and die,
and one day the vampires will move in to suck its corpse dry.
May not be our problem but will be someone's problem.
There's gotta be a fourth verse here that completes it. Anyway, thanks, Past. Signed, The Present...
P.S. Maybe The Future can stop them?They make enough money —they're practically printing it— to never need investment, and they don't seem to piss it away like your FAANGs.
Which is all to say, even down the line, why would they risk it all for more money? Might seem naive but private ownership allows them to maintain this course.
Main problem of being too successful is that you can't let money sit in the bank, especially if you are a public company.
I think this has changed, at least in my view recently. I find a lot more of my time spent on games in Xbox Gamepass than on Steam these days and have a bunch more launchers as publishers have pushed games to their own platforms.
Steam machines… yeah, maybe but no, not really? The first iteration yes, but the steam deck is a very successful handheld steam machine after all.