It's actually an Unreal Engine 4 application, that only displays an Unreal Motion Graphics UI, that only contains a single Web Browser widget, that may or may not be chromium. Also its PresentInterval is locked to 2, so it'll never go over 30 FPS. Fun times!
Right now I have open:
- 2 Rider backends with 8 and 7 GB of RAM consumption, plus rider64.exe with almost 4 GB of RAM usage.
- UnrealEditor.exe with almost 1 GB of RAM usage (6 GB committed).
- Firefox with 500-ish MB of RAM usage.
- Epic Launcher with 500-ish MB of RAM usage.
- Steam with 200-ish MB of RAM usage.
The launcher seems to be the least of one's problems when working with UE, resource-wise.
Though my experiences modding various games with their unreal 4 dev kits were much worse. Especially coming from modding games with engines where you could edit scripts with the text editor of your choice.