It was widely established fact at the time that Flash was a bug-ridden resource-hungry hog. Which was fine for desktop, but not for the severely underpowered mobile devices of the day.
I mean, it's not ancient history. It only happened 10 years ago.
I mean, it's not ancient history. It only happened 10 years ago.
And the fact was that Steve Jobs had a history and long habit of forcing walled gardens on consumers - something well known in that era.
In fact I would call it the "widely established" fact https://www.infoworld.com/article/2627117/iphone-developers-...
Of-course most of this depends on whether you had personal experience developing productive flash apps and whether one suffers from the Apple propaganda effect - where Apple's position is King and all other positions are null and void. I happen to see the latter quite often on HN.