The most popular game engine ever is developed by a company that doesn't make games.
So? They have the feedback from thousands of games and game developers so they focus on alleviating the pain points.
If you don't have feedback, you may as well not bother.
Ship your Rust game, then you know what the pain points are. Until you ship, you're guessing.
None of Rust libraries is even close of getting there, even the studios that apparently support Rust, are shipping on Unreal.