Before UTM came out I was using xhyve with a little custom scripting. Not a solution for the masses but good enough for me.
As an average Joe, if I see a one-off fee of $60, it seems like a lot of money upfront and makes the decision hard and may be if I stall a but, I will forget about the whole thing by next weekend.
Compare that to $5/month, doesn’t look so bad, I spend that amount for a good coffee and donut daily… let me enter my credit-card there… eventually I forget about this in one week but am continued being charged and there are too many little charges for me to go over and figure out where my money is going.
This subscription model is a psychology hack to reduce the resistance of general people and not targeted at us, who try to be extra cautious about the value proposition over long term.
P.S. I attended some marketing fluff seminar from big honcho sales people as part of business trip, thought I’d share it about where this sudden rise of subscription model came from.
If it's set correctly, and the software is actually valuable enough to be worth something, there's a more balanced tradeoff between the risk of overpaying and underpaying and the benefit of the subscription acting like an inexpensive trial that will likely convert to a one-time purchase if the buyer is budget-minded.
(That said, it's certainly true that you can approach the same pricing strategies fairly or greedily; I've overheard both.)
I mostly run open source at this point because I'm also tire of everything commercial having telemetry built in.
This crap has to stop. I’ve stopped paying for subscriptions. Hopefully I’m not the only one and revenues will be impacted enough for developers to react.
I’m sure I’ll draw substantial ire from developers here who depend on the subscription model but I don’t really care. You have monthly expenses for your AWS services? Mom & pop pay for rent. Unlike them you can probably re-architect your app to rely on on-device processing. I’m through with this crap.
Also, plenty of people have hobbies. That’s why we have OSS.
That being said it's more likely you would look at $500.
> The other thing missing from your calculus to consider is that it’s a learning opportunity which offsets the actual time for creating it.
You are also learning while you are being paid for doing it.
> Also, plenty of people have hobbies. That’s why we have OSS.
OSS is being popularised by big corporations because it saves them money on R&D in the long run. Otherwise they would have to pay for a lot of development of projects that would not necessarily be a success within the company. Instead they can pick and choose from projects already "preselected" for them by the community and written by gullible developers who are unlikely going to get even a tiny fraction of money made on their software.
Don't get me wrong OSS is great, but it should be illegal for businesses to use it without paying royalties, otherwise it's just a pure exploitation.
For some reason there is this notion "if it is a someone's hobby then they shouldn't charge money for it". In my country you have to at least pay someone a minimum wage.