There are also many mods that let you pump water from anywhere.
There are also many mods that let you pump water from anywhere.
After my first vanilla playthrough I loved the game, but found a bunch of things annoying or which I thought could be improved on. Soon after I found there were mods to satisfy every one of my wants and cure every one of the annoyances. I've played with mods ever since and love it.
Want longer reach? There are mods for that.
Want faster travel? There are mods for that.
Want more variety in vehicles? There are mods for that.
Want smarter/tougher/different enemies? There are mods for that.
Want a complete overhaul of how the game plays? There are a bunch mods for that.
...and thousands of other mods beyond these.
You're really missing out by avoiding mods.
Pretty much every question of "wouldn't it be cool if..." or "wouldn't it make more sense if..." that I ever asked myself playing vanilla, Krastorio 2 answers with "yes". Yes, it would make more sense if the car didn't run on coal but required more advanced fuel. Yes, it would make more sense if there were more ways to generate power. Yes, it would make more sense if complex early game machinery required a bit more than some metal plates. And yes, it would be cool if your crashed spaceship had some useable components.
The one downside is that fighting creepers is too easy. The anti-material rifle has too much range, letting me snipe them from a position of invulnerability.
Also, there's way too much chemistry possible. I'm completely lost in it.
Maybe you could increase their evolution rate, pollution, or give the Rampant mod a try.
I'll have a look at the Rampant mod, though. That looks interesting.
These days though I find the "burner" gameplay provides me very little enjoyment. I detest the "punching trees" phase of the game mostly because I've spent so many hours with my engineer at Max Power Level. (Maybe it'd be different if I had gotten bit by the speedrunning bug, and learned how to optimize that bit of the game.) Even my "most vanilla" playthroughs these days usually have at least:
- "far reach"
- a factory planner
- some kind of warehousing/loaders
- an /editor'd in crate of supplies to build power, some labs, and stamp down "the mall"
- some kitted out modular armor and a personal roboport (to do the more finnicky builds; though I've watched some speedruns and my base building micro has gotten a lot better.)
- LTN(!) - I love trains, and this mod's take on trains just gels with me.
[1]: The only ones I have left are to do a "lazy bastard" playthrough which requires enough consideration that I wanted to do it by itself in a challenge run, and the rest are all the top tier production based time sinks, which I'd rather do in a map tailor generated to be a megabase.
My "dream world" would have the starting area for maybe 100 blocks have some cliffs for early biter funneling and a bit of a challenge, then just flat world for 1000 blocks, and then back to cliffs.
Or make it so you can manually mine cliffs very slowly before explosives.