Raytracing isn't a thing no matter how much nvidia wants to push it. The performance penalty is too big for what amounts to something that takes a trained eye to notice. AI-resolution scaling is nice to have on lower end devices but the max resolution people actually use is 4k and I can only think of VR where having more than 4k would be nice to have.
My main gripe is that at 4k resolution, top of the line GPUs shouldn't be using AI frame scaling to get decent fps unless you are taking the raytracing penalty for funsies.