No killer app here. We just prefer Rust itself. Go is very capable and a great choice.
For me personally i found Go to spread logic out far too much. Some features of Rust, Iterators for example, massively simplified how i think about data flow. That was my #1 issue with Go. This has side root-causes in Go of course, like no generics to allow for Iterators, etc - but these days Go has generics so it's likely improving. Features around Enums are also huge for me.
I left Go ages ago and it's improved a lot sense then. I still prefer Rust, though.
As i said no judgement on any lang, including Go. This is merely my experience and preferences.
In general, I would probably reach for Rust if I needed to do anything wither Web-Assembly (wasm) as the path to working is much nicer than other languages imo. Along those lines, Yew is pretty nice as a rust-like framework.
I've also played with Rocket, and found it very nice and effective for api driven web-apps. Haven't done any templating engines in/with Rocket, however.
Arguing "Rust has no dev speed penalty" in that context is just... no. You are damaging your own cause there, because all advocacy becomes laughable.
While yes, that's really bad, it's just temporary build files. The actual executable should be fairly tiny.
From another response, their Windows installer is under 7mb, and much of that is MSI boilerplate.
https://github.com/tokio-rs/axum https://tokio.rs/tokio/tutorial
Rust embed is also great, I cross compile everything into a single dynamically linked binary and scp to my vps, deployment is a breeze.