If there are no free blocks, or for whatever reason, the flash device elects to use a block you've already written to, you need to erase the entire block, even if you're only writing one bit. This is relatively slow.
Most high end flash devices, as I understand it, try to keep a pool of pre-erased blocks so that they can stay on the fast path, on average.
As far as I can tell, what they're saying in this article is that sometimes you can hit the slow path, and that causes high latency. On average, it's not a big deal, but for some random small number of writes, it can be an issue.