You could say it's a "dwarffortress" except the details are totally different. For example, chopping down trees will not kill dwarves, but it does in my game. Production and logistics in my game is a lot smarter to prevent players from worrying about managing food production so that they can worry about more interesting things.
It's a very ambitious project for sure, and I am not expecting to complete the game until many decade latter. I am in this project at about 4 Kloc of code, yet a completed RTS game is about 40 Kloc. Mine will be bigger than this.
The main challenge in doing this project is whether or not I have the ability to slog it out for several decades and the ability to resist temptation to rewrite the whole codebase at once.