From Miserable Launch to Decent Success in 3 Months, Thanks to Hacker News
stangeek.com
stangeek.com
Another thing, these are things that I won't die without. I enjoy well crafted products (and will pay few $$ instead of using an ugly product that does the same thing).
Mobile Applications is not my expertise, so I'll give you a few suggestions on the landing page
- A contrast. For the moment, the logo is lost in the white. The iPhone video (and the iPhone device itself) is filled with white.
- A better font. You already know about font-face. Now try to pick a nicer one. TypeKit is free to start.
- A logo. Costs $25 to buy from Graphic River. Stock Templates/Scripts are a good quality/cost solution when you are bootstrapping with empty pockets.
- The social icons are buried. Also why is the Facebook button in French?
In your source code
- Don't put your scripts tag at the header, make it loads fast. Also don't use in-line JavaScript. Your CSS and JS condensed in one file
- It seems like non HTML5 users will not watch your video.
In your video, instead of the mouse cursor, use a 0.7 opacity rounded circle. It looks nicer and feel like your fingertip is moving there.
Nice work.
You only seem to have 9 ratings in the App Store globally (7 in the French Store, 2 in US) so far for 57523 downloads as you say. I used the iTunes Search API to obtain this info for your app id (I'm contemplating a move from iOS programmer-for-hire to full-time indie and this Python script is part of my market research).
That suggests only about 1 in 6391 users bother to give you a rating on the App Store, which is very low from what I hear: the usual figure quoted is 1 in 100 to 1 in 1500 for free apps. If this is right, it might be worthwhile to ask users in-app to give you a rating on the App Store if they like the app.
"iPhone only" -> "Supports all smartphones"
"Participants need the app?" -> "Participate without [installing / the app]"
"Max participants" -> "Unlimited Participants"
This purely subjective on my part, simple because I think it's easier to read a list of "YES" answers, and compare against the competitors's "NO" answers :-)
(It's down)
Might need to get that fixed to take advantage of current Hacker News traffic.
PS: how to write a decent-looking list on Hacker News comments? :/
What else is there? You only have an App Store link on the site.
We did a group chat product at groupflier.com and got great traction on the free version but the SMS costs killed us and we had to switch to a paid model. Happy to trade PM on our experiences if you are interested and have a blog about it at:
http://gcrawshaw.posterous.com/group-texting-is-a-telco-game
@stangeek - can you not at least test part of your business model at the current level of traffic? Really worth getting those uncertainties out of the way... if only so you can start pivoting towards something workable right away instead of waiting a few more months.
The great thing about getting money is that you can buy traction with it.
That's one of the best lines I've read on HN in a while. I think it ought to be a mantra for app store developers.
They limited some features so they can charge for them. You only get a few colors but can buy more. You get "bombs" that act as hints and can buy more.
One thing they don't do yet is have a way to share your drawing (or animated replay) on Facebook. That would be a big help. I read about a "paint for cats" iPad app (I think the one below) that added a "Share this painting on Facebook" button and it blew up his traffic. Not sure it really applies to illico but it could to a more visual app. http://itunes.apple.com/us/app/paint-for-cats/id427702410?mt...