Lots of people purport to miss developing in ActionScript, so why isn't this path more popular?
(I was just thinking about this yesterday and was considering submitting an Ask HN :)
Lots of people purport to miss developing in ActionScript, so why isn't this path more popular?
(I was just thinking about this yesterday and was considering submitting an Ask HN :)
So if you can find a way to write Flash (the old tools should still be fine, but I haven't looked too deep) you can leverage it and let folks play today.
[0]: https://ruffle.rs/
[1]: https://www.theverge.com/2023/7/17/23798368/neopets-relaunch...
Edited for citations
https://www.newgrounds.com/bbs/topic/1517301
Results are here: https://www.newgrounds.com/collection/flashforward2023
I think Actionscript was incredible and comparing it to how JavaScript (and Typescript) evolved is fascinating.
The developer experience of working with RTMP is something we are only now just replicating with solutions like tRPC (or my own Conduit library)
Every popular game engine will export to HTML5/Webassembly now, there's really no need to keep Flash alive just for the sake of nostalgia.
That said, part of what made flash approachable was also the ecosystem and the world in general. I don’t expect to see another cambrian explosion that was flash again in my lifetime, and it’s probably ok to let it die, given how tied it was to the zeitgeist of the early 2000s. Still, working for a replacment platform rather than just exporting from existing platforms is probably something the world will likely always need every generation. It’s all about what catches the interest of kids, and there is a known dichotomy between building for experienced users and building for beginners. And platforms will tend toward experienced users over time (mosty because repeat customers are much more profitable than new customers).