Flash Museum
flashmuseum.org
flashmuseum.org
I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try.
Resources like this give me hope that little gems and works of art from the past will live on, even if the underlying tech is gone.
Edit:
Wow, this time I found it: https://www.eyezmaze.com/grow/cube/
HTML5: https://www.eyezmaze.com/sp/2016/08/growCube.html Original: https://www.crazygames.com/game/grow-cube
HN is just serendipitous
( There goes my afternoon )
The author seems to be in poor health and in need of financial support: https://www.eyezmaze.com/sp/2020/12/onlineSupport.html
Super cool game!
Edit: it wasn’t cancer but a heart defect of some sort.
In addition to its desktop client, Flashpoint Archive also offers its own experimental web frontend called 9o3o (https://ooooooooo.ooo/static/browse/), also using Ruffle for playback. It's not as fleshed out as Flash Museum yet, but games are embedded at their intended resolution and other efforts have been made to improve game compatibility, so I think it is already a worthy alternative. Check it out!
Unfortunately there seems to be some bugs in their player, the RNG isn't working so all the cuties spawn the same color.
I also wonder if these newer html5 flash players are able to spoof the domain, so all these games can bypass their site locks. which was the style at the time...
Seems like being able to override was the plan, but not clear it was actually done?
E.g. in the beginning you jump from the balcony into the garden simply because that is the only way forward. Then he says to himself "Why did I jump from the castle balcony in the middle of the night?! I should go back immediately!"
It's a side scrolling platformer in pixel art, and more a short art project than a game. (Though maybe it was one of those early canvas based HMTL5 games.)
Lots of people purport to miss developing in ActionScript, so why isn't this path more popular?
(I was just thinking about this yesterday and was considering submitting an Ask HN :)
I think Actionscript was incredible and comparing it to how JavaScript (and Typescript) evolved is fascinating.
The developer experience of working with RTMP is something we are only now just replicating with solutions like tRPC (or my own Conduit library)
Every popular game engine will export to HTML5/Webassembly now, there's really no need to keep Flash alive just for the sake of nostalgia.
That said, part of what made flash approachable was also the ecosystem and the world in general. I don’t expect to see another cambrian explosion that was flash again in my lifetime, and it’s probably ok to let it die, given how tied it was to the zeitgeist of the early 2000s. Still, working for a replacment platform rather than just exporting from existing platforms is probably something the world will likely always need every generation. It’s all about what catches the interest of kids, and there is a known dichotomy between building for experienced users and building for beginners. And platforms will tend toward experienced users over time (mosty because repeat customers are much more profitable than new customers).
https://www.newgrounds.com/bbs/topic/1517301
Results are here: https://www.newgrounds.com/collection/flashforward2023
So if you can find a way to write Flash (the old tools should still be fine, but I haven't looked too deep) you can leverage it and let folks play today.
[0]: https://ruffle.rs/
[1]: https://www.theverge.com/2023/7/17/23798368/neopets-relaunch...
Edited for citations
Maybe we're in the midst of a Flash game renaissance.
The difference is that 9o3o is Flashpoint's official (experimental) site, whereas Flash Museum is a third-party site that imported Flashpoint's database into WordPress and reuploaded the Flash files into an S3 bucket (without preserving directory structures or accounting for multi-asset items).
Edit: I tried to load a few but unfortunately none of them actually work. Tried a game from another dev I like and though the game loads, the screen is cut off so you can't see all your inventory.
https://terrycavanaghgames.com/dontlookback/
But this website has it!
https://flashmuseum.org/dont-look-back/
Awesome. It would be a shame if a great game like this were lost just because flash is no longer supported.
I created it over 20 years ago while I was in HS. Still works — thanks to Ruffle!
Shameless plug, my original Flash puzzle game Psychopath was recreated as a modern react site (with the original levels imported) and native app and many of the players who are from the original community back in 2005 are playing and creating new levels https://pathology.gg
I've started Pathology.
Proximity: https://flashmuseum.org/proximity/
Formation: https://flashmuseum.org/formation/
Save The Ring: https://flashmuseum.org/save-the-ring/
Clock Legends: https://flashmuseum.org/clock-legends/
Squarez: https://flashmuseum.org/squarez/
CC Fight Club: https://flashmuseum.org/cc-fight-club/
Proximity 2 (demo): https://flashmuseum.org/proximity-2/
Biggest game of mine that's missing is Clock Tournament: https://www.newgrounds.com/portal/view/332457
I never officially released the Flash version of Proximity 2, just posted it on a forum once to get feedback. I abandoned the Flash version of Proximity 2 and instead ported/refined it to iOS and Xbox 360 (released on Xbox Live Indie Games service). But I probably should have released the Flash version officially anyway, it was pretty far along.
I keep meaning to at least make executables of these and release a few of these on itch.io, maybe clean a few rough edges, although I keep putting it off. Maybe someday.
Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead.
So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals.
https://www.reddit.com/r/CreditCards/comments/ifc95c/citi_fi...
There were a couple of startups to produce physical virtualizable credit cards.
It was a minor protection to stop the rampant copying and posting to hundreds of Flash sites that would take people away from going to your site to play the game, where you might have some ad revenue on it. It became less popular to do that once libraries existed that could embed ads within the game itself.
I never did either, and didn't make any money off my Flash games (except a little money from a commissioned game, seems like a pittance nowadays) :/. Did help me get into the game industry professionally, though.
Basically just a looped beat and you could play with different elements that made scratch or other hip hop sounds- might have even been what amounts to an interactive link box
If I had any money I’d pay if someone could find it again but alas I think it’s gone forever!
Thanks
https://flashmuseum.org/%d0%be%d1%84%d0%b8%d1%86%d0%b8%d0%b0...
Haven't seen this in a while.
I sourced it from the Wayback Machine, and thanks to the Internet Archive's Ruffle integration, it's playable on the web!
Seems to be using the Flash Player emulator Ruffle - https://ruffle.rs/
Amazing. Is this related to efforts by archive.org to get all of their archived stuff working? (Believe they also are using Ruffle)
I suppose another option is to just use a browser tgat does support flash? Seems like some exist.
- the hamster dance
- peanut butter jelly time
Just a fun toy, I am unable to find it again.
> Epic Battle Fantasy
> Luftrauser
> Bubble Tanks
> Desktop Tower Defense
> Deep Sleep
> Starwish
> Xiao Xiao
> Straw Hat Samurai
> Rebuild
> Clarence's Big Chance