> If you're looking to reduce the whole discourse to "X vs Y", let it be "serde vs crossing your fingers and hoping user input is well-formed". It is one of the better reductions of the problem: it really is "specifying behavior that should be allowed (and rejecting everything else)" vs "manually checking that everything is fine in a thousand tiny steps", which inevitably results in missed combinations because the human brain is not designed to hold graphs that big.
My pet theory is that this corresponds to the "two cultures" of software engineering: do you value up-front work and abstraction to reduce cognitive load and debugging, or would you rather (try to) pay more attention and spend more time debugging to reduce how much you have to learn and think up-front? Go seems pretty firmly in the latter camp. That's exactly why I am not interested in the language either, despite the various things it gets right.