- 3D assets
- Audio assets
- UI/UX design
- Low-level graphics shenanigans (platform support, debugging tools, dos-and-donts, optimizations)
- Simulation depth (logistic chain, economics, city services..)
- Mod support
Any help with these would be greatly appreciated
For me, it sounds like city models such as cars and buildings will be one of the easiest models to generate (from what I have seen in papers).
As an indie dev myself I'm counting on that I will be able to buy most 3D content for a fraction of time/cost in a couple of years. And I plan my development around this and ignore art assets for now.
In practice however I didn't see any real good generated 3D asset for now. The problem is probably much harder as there are far more 2D assets than 3D, especially with PBR support.
License looks open. Very demanding hardware requirements (8 A100s).
That is 2D though.