I had an occulus rift back in the day. Collecting dust and obsolete now. I've experimented with HoloLens 2 and found the dev env to be crap. Likely going to grab a quest 3 when it comes out. Anyone hacking software for it give their opinion for how the tooling is? On the rift, it felt the tooling was unity or unreal, which sucked for me. I'd rather write python or c++ code, but something not too low level (OpenGL, Vulkan seem too low level) I don't want to work at shader level but at a level where I can position and compose meshes into objects. Does that exist yet? Or is it fundamentally too hard to be expressed without high level tools like Unity?