1) Any well-designed system is going to have headroom. Period. Just because 48kHz can capture the frequencies the human hear theoretically, it's always good to have a little wiggle room. This comes into play even more with interactive situations: humans are particularly sensitive to jitter. Having an "overkill" sample rate lets you seamlessly sync things easier without anyone noticing.
2) 192kHz comes with an additional benefit besides higher frequencies: it also means more granular timing for the start and stop of transients. More accurate reverb would be the obvious example. I don't know if the human ear can discern the difference between 0.03ms and 0.005ms but it's something I don't see mentioned often.