* ssh nethack@alt.org
* ssh nethack@hf
* ssh play@server.gnollhack.com
* ssh slashem@slashem.me
* ssh nethack@alt.org
* ssh nethack@hf
* ssh play@server.gnollhack.com
* ssh slashem@slashem.me
I understand that they have to keep updating it to keep it fresh for long-time super-experienced players, but it's like an entirely different game now, compared to the one I first played years and years ago.
Also, item identification still exists, even if everything else you mentioned has been changed in some way. :P
but yeah, it's nice to be able to go back and play older versions, but at this point I don't even know which version I would like to play. I'm fine with playing trunk here and there, it's just interesting to see a long-term project like this gradually shift focus over time.
I just liked playing as a kobold berserker, a cannibalistic little bastard tooling around a dungeon, getting into trouble, killing stuff and chopping it into chunks to eat, and occasionally being rewarded by my blood god.
I cannot edit my post, so I hope people see your post
Author didn't go into the fact that some of these games arrived with PCs; AFAIK there was never a Unix version of Larn.
EDIT: https://en.wikipedia.org/wiki/Larn_(video_game)
(I think I recall playing larn because it was one of the roguelikes available on unix)
Well, I guess there's something funny with the license; it's not packaged for Debian, and I can't remember a time when it was.
https://github.com/primeau/Larn/blob/master/LICENSE
That seems to be a normal MIT licence (without advertising clause). Debian packages loads of software under that licence.
[Edit] That appears to be JS Larn, which is apparently derived from Larn and uLarn, but with an MIT licence replacing the original author's. You can't do that.