Purchased the base model; overall impressed with the quality of the device too. So much more comfortable than I was expecting, I just rest it on my lap. Its great.
Purchased the base model; overall impressed with the quality of the device too. So much more comfortable than I was expecting, I just rest it on my lap. Its great.
I really shouldn't buy more games now though, when I have so many that I haven't even played yet or barely played.
I got sleeping dogs for the same price several months ago and could have also done so twice a month ever since... It's effectively just the going price and the discount is pulled just as an incentive to push immediate purchase when people do happen to log in....
I've stopped buying things on sale and am now waiting until I'm ready to play a specific game before buying it... Nearly 100 unplayed games on my gig with most never going to get played (I played Baldur's Gate enough as a kid, I don't need to play EE).
Cinema is so expensive nowadays.
Same model. Most actors stay poor and barely make it. You just only know the most successful ones, which is a tiny minority of the acting pool.
(Sorry, citation needed, but I clearly recall reading this from a reputable source.)
https://gameranx.com/updates/id/416500/article/gaming-is-fiv...
It's equivalent to saying that soccer and basketball are the same game because played both with a ball.
"core gamers" (the gamers that play videogames) are actually "videogamers". Mobile gamers are gamblers.
Of course there are also some videogames in the mobile world, so you can find some core gamers playing videogames on mobile
and that's not even taking in account the overpriced pop-corn
But the drive-in is an edge case.
Tell me you live in the US :D
Only went as a novelty maybe a few times before having kids. This drive-in was a godsend since having kids ~5 years ago, and have been going regularly since. Extremely handy during COVID too.
Hmmm.... So is bull fighting but most of us refuse for various ethical and moral reasons...
Maybe we should treat a giant parking lot that goes unused for 99% of the time, and requires people to use polluting transportation when they could use public transit to go to a theatre, as the giant unethical mess it is, eh?
Or is that just everywhere I've been?
You are in for a treat!
I essentially play only indie games, with rare exceptions once or twice per year.
I have found some great recommendations there I would have never found otherwise.
Some of my favorites over the years include Slay the Spire, Celeste, Vampire Survivors, and FTL.
Edit: How can I forget the "holy trinity" of mystery indie games? Return of the Obra Dinn, Outer Wilds, and Her Story. These are brilliant games that really make you feel like a detective.
Another I thoroughly enjoyed was Jupiter Hell, which seems to be a fast paced game, but is actually a very thought provoking, turn based game.
There's a rather extensive DLC to play through as well in case you haven't seen it. A bit different, but really well made too.
I also make a point of grabbing stuff only when positive rating is 90% or more (recent) and of things that have at least ~5000 reviews or more. There are exceptions obviously, but this helps a lot to trim down the things I don't love, my backlog is already infinite.
I can give you a list of my favorites if you want and you can trim down. As I said, world of mouth!
On a side note, it's quite astounding what just a handful of people, sometimes a single individual, can accomplish. It becomes quite clear that the main limiting factor when trying to create a good game is simply your own imagination and creativity. A large team with a huge budget seems to be just as much of a curse as it is a blessing.
I'll throw out a recommendation for Dave The Diver, fun little oddball game.
I've actually kept track how much money I've splurged on PC games this year. I've spent 420.10€ directly on Steam and I have 56 direct Steam Store game acquisitions in my license history. Outside of Steam, I've spent 111.30€ and I have 151 "Retail" acquisitions (which aren't all games since "Forza Horizon 5 Oreo Zonda" is in there). So a total of 531.40€ spent and 207 product activations.
Feels pretty cheap considering previously I used to buy actual physical box copies of PlayStation games, and those were generally not cheap. Average game price for those is like close to $40.
Edit: Looked it up. Yes, its storage is 100% upgradable.
Edit edit: Ordered a base model + dock :)
IMO getting at least 256GB internal (or upgrading later) is a smarter decision.
Yes, guide here: https://boilingsteam.com/how-to-upgrade-your-64gb-steam-deck...
The only solution I found was to simply not screw in the rear outer enclosure screws fully tight, or to replace the cover with the JSAUX unit that includes an additional heat spreader.
It does enough of what I wanted from my gaming PC, that I just gave my older PC to a relative.
As noted elsethread, lot of pause-action-unpause though.
If you play vanilla, the Deck's 16GByte should be plenty. Most cities will hit the asset limit long before needing this much RAM.
That is almost certainly a vast majority of PC users using that single mod! This is also probably why Bethesda tried to make 'paid mods' a thing, and bring them over to consoles. Not only does PC seem to be their best selling platform, but people are largely buying Skyrim to mod it, and Bethesda wanted to try to start taking a cut of it.
On the other hand I'd completely agree with you for games where modding isn't so well supported. That results in more technical issues, and less impressive mods. I mean in games like Skyrims you have literally entirely new and complete games built as 'mods.' Some even get their own independent releases, like Enderal [2], which many would claim is [vastly] better than Skyrim itself.
[1] - https://www.nexusmods.com/skyrim/mods/3863
[2] - https://store.steampowered.com/app/933480/Enderal_Forgotten_...
So in a best case, it's 50% of PC players (which may apply to steam deck), or worst case, less than 15% of all players (which may also apply to steam deck).
[1] - https://www.gamesradar.com/skyrim-has-sold-60-million-copies...
I'm only talking about "Skyrim", the original game. It sold in the ballpark of ~25 million, with a probable plurality on PC - so somewhere in the ballpark of 10 million there. And no, like I mentioned, the download numbers are unique users - not total downloads. The total modding userbase is also going to be well upwards of 8 million. There are lots of reasonably sized non-English Skyrim modding sites also hosting SkyUI, and there's probably at least a small number of modders that have never installed that specific mod.
I'm quite confident on the PC sales, because there's an oddly consistent little metric. For games that sell beyond a minimum amount, about 1 in 60 players tends to leave a written review. So total sales tends to be in the ballpark of written_reviews * 60. For Skyrim, that's 180,000 reviews or 10.8 million sales [1]. Linked because the game's been unlisted since the Special Edition came out. That metric also matches the mod count near perfectly, as well as Bethesda's sales announcements, and also their behaviors like trying to do things like create 'paid mods' (and the predictable backlash it entailed). So I'd estimate reasonable figures would be around 10 million on the PC, and a 2:1 360:PS3 ratio for the remainder. So you end up with somewhere around 10 million, 7 million, 4 million, with a variance probably in the range of something like 30%.
[1] - https://store.steampowered.com/app/72850/The_Elder_Scrolls_V...
Sure, there are console players that have no means of installing a mod, but I'd be shocked if even 10% of PC players didn't use at least a couple.
After being just about finished with the game, I decided to try some mods. Things that should address pain points, like indeed not actually being able to use most of the map, and traffic management.
The traffic turned into so much micromanagement to get cars to pick the right lane, and every time you made a change anywhere it required updating half a dozen other intersections as well, it just wasn't fun to grow the city bigger than possible in vanilla.
I remember one of the last games being an attempt at public transport only, where housing and shopping and such were accessible only by taking the subway. That worked super well in some aspects, and it's fun to design the mass transportation systems to underpin that city, but Skylines is so much geared towards vehicles that I didn't feel this was a proper city either. (From what I remember of a single game I played five years ago.)
Anyway, what I'm trying to say: based on my own and my girlfriend's experience, not everyone plays with memory-hungry mods, or any mods at all
As the Switch runs on pretty standard but outdated hardware, every game studio will basically port yesteryears games to it to squeeze some final bucks out of them. Meaning I can enjoy those games on the cheap ($10-30 mostly).
I feel like there are not enough games somewhere between casual and core without the need of spending 50 hours on it. 10-20 hours is the sweet spot.