> Valve and others battled it out legally with Blizzard over the DOTA name and eventually won, but this was definitely not Blizzard's intention - and of course they didn't use any Blizzard-created art in the final game.
Had Blizzard owned DotA IP, I believe Valve would've had to steer much further away from the map, character and item design. IP extends beyond just art and naming, see e.g. Tetris vs Mino [1]. The case wouldn't have been a guaranteed win for Blizzard, but the early releases of Dota 2 were really closely copied from late releases of DotA, so the argument is there.
> Note that I don't think anything in the W3: reforged terms of service would prevent a new game being created based on a W3 mod, it would just prevent it from using the same name and art as the mod. This is exactly what happened to all other successful mods, with Dota2 being pretty much the sole exception.
Keyword being successful. Many maps have standalone ports that kept their predecessor's name [2][3][4][5], but only Dota 2 is really successful. And again, I believe these wouldn't exist or would've made large changes if Blizzard owned the IP of Warcraft 3 mods.
[1] https://arstechnica.com/gaming/2012/06/defining-tetris-how-c...
[2] https://store.steampowered.com/app/578350/Element_TD/
[3] https://store.steampowered.com/app/537680/Sheep_Tag_2/
[4] https://store.steampowered.com/app/469600/Legion_TD_2__Multi...
[5] https://store.steampowered.com/app/676580/NEO_Impossible_Bos...