Reminds me of an old joke:
> His pricelist reads: 1 for $3, 3 for $10
> A young man stops by and asks to buy one watermelon. "That'd be 3 dollars", says the old man.
> The young man then buys another one, and another one, paying $3 for each.
> As the young man is walking away, he turns around, grins, and says, "Hey old man, do you realize I just bought three watermelons for only $9? Maybe business is not your thing."
> The old man smiles and mumbles to himself, "People are funny. Every time they buy three watermelons instead of one, yet they keep trying to teach me how to do business..."
0.99 * 6 = 600 Pokecoins for $5.99
550 poke coins is $6.99
So more money for less tokens when you buy 'more'
Also, if you want to get into a mobile game dark pattern try this:
- 100 coins 0.99, 550 coins $6.99
After you buy 100 coins pricing switches to:
- 100 coins 1.49, 550 coins $6.99
Usually you have mechanics like that with pseudo currency, not actual $ because it is too obvious. But understand their are no accidents in pricing at that level of development.