Niantic lays off 230 employees, cancels NBA and Marvel games
techcrunch.com
techcrunch.com
The fan base is very loyal to the Pokemon brand and it really feels Pokemon Go is successful despite all of Niantic's shenanigans.
[0] https://www.reddit.com/r/pokemongo/comments/13lfd1c/its_offi...
> Besides in-game purchases, partnerships with retail chains like Starbucks, McDonald's, Sprint, pay Niantic Labs for "Foot Traffic" on-demand of the retail shops.
The app more than did its jo.
It seems they're actively working with the NGA, NSA, DIA, and CIA. It could be just for 3D geo-spatial tech, or it could be for sharing data. It's secret and it doesn't look like conclusive evidence of data sharing has been published. My personal belief is a little bit of both is going on.
IMO this was more in line with their original principles over profits (that you ought to walk outside to do a raid at a gym, rather than going on Discord to get a remote invite and use a pass you purchased with pokecoins). But I find the game boring and tedious anyway.
For that to work, you don't want a few whales - you want as many hungry mcdonalds lovers as possible...
Maybe you mean a generation of children as in children in the 90s), but even that's not true, as there's plenty of folks > 40yrs old, too. They've got multiple groups hooked.
obnoxiously so.
I find it interesting that Nintendo fans can recognize they are slaves to the IP, but they don't change their buying habits.
For instance, if BOTW was released under a different IP skin and released for xbox, it would probably be a 6-8/10.
Since we were marketed to as children, I think we have limited free will when nostalgia comes up. We automatically give our childhood friends(corporate mascots) a pass on quality.
I am guilty, I keep playing every Zelda religiously, despite thinking BOTW wasnt good, I still plan to play TotK. I don't know why I do it. I feel like I need to play it.
I might have been a pokemon go addict, but the closest pokecenter(or whatever) was like a 5 minute drive/10 minute walk away.
Scary stuff. I know some people who are similar with Disney IP.
Hard disagree. I was a PC gamer since forever and decided to buy a Switch when I had to travel a lot (pre-Steam-Deck days). BoTW was my first Zelda game (and second Nintendo game ever, after playing Mario on PC). I'm not a Nintendo fan, I'm not a Zelda fan, and I still consider BoTW to be a 10/10 game. It's the best game I've played in years and it's in my top 3 games of all time. The only quibble I have is with the crafting system, but I'm not big on crafting in any game, everything else is perfect: combat, open-world roaming, pacing, puzzles, character design, level design - everything. Nothing was half-assed.
If released today, then maybe. BOTW being a good game has nothing to do with it being on the switch. Getting enough audience immediately to be a phenomenon and enough people/press interested in it to spend time so it it got enough reviews that everyone saw them, sure, but the game itself is extremely good based on most people's opinions I've heard, even people that are routinely playing Xbox, PS or PC games.
I think perhaps your experience is colored by you not quite liking it as much as others so assuming it was nostalgia goggles. I can assure you, in many many cases (IMO the vast majority of them), that's not what was going on.
> I am guilty, I keep playing every Zelda religiously, despite thinking BOTW wasnt good, I still plan to play TotK. I don't know why I do it. I feel like I need to play it.
I felt like this back when Metroid Prime came out. It was okay, and fun, but I also didn't really feel a huge urge to play the next game in the series, and I haven't played a Metroid in some time (even though metroidvania is one of my favorite genres and I play other games in it).
Different people like different aspects of games. Sometimes games lean into one aspect or another, often when there's a major shift in them (such as 2d to 3d, but not always), and people that likes that aspect are happy and people that weren't as interested in that aspect may be disappointed to varying degrees.
For me, Zelda was always at least partially about exploring everything. I remember revisiting every screen on the map over and over after I got new items to see if I could get to new areas of do new things. BotW brought that in spades, since you could literally go everywhere, and that was rarely done as well in prior games on any systems (it gets easier/possible to get to new sub-areas as the game progresses and you get more stamina, which is a nice way to promote revisiting areas to explore where you couldn't get previously, or novel approaches to getting to areas). I'm sure some people dislike that, or feel bored by it, but many do not.
That game is Genshin Impact and it's very successful
This reads like an attempt to justify why you didn't like the game but other people did. You know, you can just say "games are subjective" without reaching into this whole meta theory that people are slaves or somehow don't know what a good game is.
I use the app exclusively for identification, but it feels like there’s so much untapped potential, which you summarized very well.
The surprising part is which IPs have these hungry fanbases is not immediately obvious. I know some of those affected today are well aware of this and would assume that for whatever reason the dots didn't join up between the NBA or Marvel audiences and the sort of games Niantic make.
Imagine having to search around for public basketball hoops and film yourself shooting threes.
Its a shame seemingly our entire industry has adopted a "Make 10s of Billions or GTFO" mentality for its projects. A lot is being lost by ignoring the "make a small beloved product" route.
I don't know what industry "ours" is referring to in this context because this has happened to practically every industry.
Its actually the same with ingress. At least it was before PG.
I screenshoted the actual intel map. Thos connection between points are very very hard to achieve especially between continents.
https://i.imgur.com/3ZmLfUj.png
The scene is very active, still. Here in germany the same old guys play this game for years now. They drive around in vans with USB connectors and filled with like 6 people. Its actually a cool way to find friends and interact with people if you are a nerd.
Submitting portals and planning day trips around portal locations.
It was all about chasing levels, so once I reached level 8 the spell wore off and I haven't been back.
Go Resistance!
https://monsterhunternow.com/en
it would be fun to see "Monster Hunter" get some more exposure in the West, it's got an approach to character development different from the average RPG where you don't level up but instead progress through getting better equipment and "gitting gud".
It is so much easier to keep an online game running than it is to launch a new one, that's some of why I was shocked by Meta shutting down Echo VR. Sure they don't think Echo VR has the potential to get big enough to move the needle for them, but there's a lot of risk a new game won't get any traction at all.
It's like the video game equivalent of a smoke break at this point. Just a little thing to do.
There's a QA guy at the bar by my house who has 5 phones with him when he's drinking. 3 are pokemon, 2 are for work... 50% tho on if he works for niantic, hope he's still got a job. I live real close to their seattle office.
The ROI of catering to casual people who might see a couple ads and never spend a dime is just silly compared to taking thousands of dollars a month from tens of thousands of addicts.
Key point missing here, they also changed the limit from how many times you can use a remote raid pass daily from unlimited (however many raids you could fit in) to FIVE. https://pokemongolive.com/post/remote-raid-passes-update-202...
So the higher price looks more profitable to them if you completely ignore the fact that the set an upper limit on how many you'll be able to use daily.
I honestly despise much of the community dedicated to hating this game because half of the time the reasoning is the pandemic isn't over yet! The game sucks despite Niantic having a vision for it where people actually have to go outside and walk.
It further reinforces that the game is made for city dwellers. The suburbs and rural areas are funny places that one might visit from time to time, but noting to concern yourself about.
Also makes sense to cancel new games, I'm sure people are tightening their belts and spending less on purchases like microtransactions that have already been slowly going up to maintain more profits quarter after quarter.
Heck, I even got an email from Epic saying any games that use virtual currencies will be going up in price due to "inflation and current economic conditions".
I still miss the earlier days when we would have 20+ players across the island collaborating to complete self-designed Ops. Happens more less often now.
Reskinning existing IP for an entirely new game like in Pokémon Go can be thought of similarly to a marketing expense. For the amount it costs to license the IP, you could allocate more money to original IP or other marketing.
Has anything similar matched World of Warcraft? It was a cultural phenomena when it launched and so many big studios tried to capture it, but none did to that level. It's more niche now.
Pokemon Go seems like that but to an extreme. Maybe it's the traction required for IRL video games to take off, maybe it's just Pokemon was definitively one of the best franchises for that style of game.
To be fair, Pokemon Go is really only balanced for play in dense urban centers, which excludes a lot of Americans who thought the game was just an AR gimmick. It wasn't, and there's a lot of people who play it even if they live in suburbia. But that doesn't mean the game died, it just means it's niche.
More generally I'm kinda sick of game genres that used to be mainstream being treated as dead fads. A lot of stuff is way more evergreen than people give it credit for, you just need to find a balance of people who are willing to keep playing. And while I'm riding this train...
- Guitar games never actually died out. Harmonix actually made a Rock Band 4 that's still getting DLC, and there's a big community around Clone Hero. If you don't feel like filling your home with plastic rhythm game controllers again[0], your local Dave & Busters probably also has a GH Arcade cabinet[1].
- Nintendo still releases new amiibo! I don't even know if they've come up with anything more compelling than just "tap figure to get bonus items" or "weird kind of Smash CPU that you have to level up" though.
- Konami never stopped making DDR. It's just way harder to actually find a DDR cabinet in the US due to #FucKonami's asinine licensing policies[1]. If you don't have one in your city[2] there's probably at least someone running a StepManiaX or Pump It Up cab.
- Tamagotchi is still a thing. Hell, Bandai actually makes way more of them now, because they realized they could sell a lot of licensed tie-in Tamas.
[0] We don't talk about Guitar Hero Live.
[1] I'm not mentioning Gitadora/Guitar Freaks for the same reason why DDR is a pain in the ass to find in the US.
[2] e-Amusement means cabs are region-locked, won't boot unless they're online, and operators need to pay a revshare to Konami. Furthermore they will only sell cabs to D&B and Round1. This means a lot of arcades just don't have new Konami games.
In the past, this didn't matter because a lot of smaller US arcade operators were just buying import cabs. This is actually illegal, but it gave DDR a lot more street presence here than Konami would have otherwise gotten.
Why? There are an infinite number of “things” in the world and I’m aware of maybe a half dozen. Why would I know or care that Pokemon Go is still active?
Reminds me of an old joke:
> His pricelist reads: 1 for $3, 3 for $10
> A young man stops by and asks to buy one watermelon. "That'd be 3 dollars", says the old man.
> The young man then buys another one, and another one, paying $3 for each.
> As the young man is walking away, he turns around, grins, and says, "Hey old man, do you realize I just bought three watermelons for only $9? Maybe business is not your thing."
> The old man smiles and mumbles to himself, "People are funny. Every time they buy three watermelons instead of one, yet they keep trying to teach me how to do business..."
Also, if you want to get into a mobile game dark pattern try this:
- 100 coins 0.99, 550 coins $6.99
After you buy 100 coins pricing switches to:
- 100 coins 1.49, 550 coins $6.99
Usually you have mechanics like that with pseudo currency, not actual $ because it is too obvious. But understand their are no accidents in pricing at that level of development.
0.99 * 6 = 600 Pokecoins for $5.99
550 poke coins is $6.99
So more money for less tokens when you buy 'more'
I think the potential of AR games is barely tapped but it's not an easy business, particularly if you want to do something new and risky. The strategy of sticking to IP that people are already into is a sensible way to justify dev costs and derisk.
Ingress is still a thing.