> Coupled with the fact that I would have realistically grossed less than $4k
How many concurrent players did you have on steam? This seems low unless the only monetization you're thinking of is a purchase price.
How many concurrent players did you have on steam? This seems low unless the only monetization you're thinking of is a purchase price.
As far as monetization on Steam, what are you getting at? DLC? I'll admit to not knowing (mostly as a player and, more recently, as a developer) of any other way to spend money on games besides buying them or DLC on Steam. Edit: I'm ignoring "free to play" since I don't like that model (as a player or developer).
Edit: Wow, looks like the median indie game makes barely $1k: https://howtomarketagame.com/2023/04/25/what-if-steam-didnt-...
I agree that for most games, the difference in installs between free and not-free is many orders of magnitude.