Outside of a few niche genres, the expectations have scaled faster than the tech has, compensated by scaling up team sizes.
I’ve had an idea for a strategy game I’ve wanted to make for years, but a big reason I haven’t started it has been how much tuning of the mechanics I will need to do, and a distrust of my attention span being able to slog through that process. However the game I have planned, while doable by one person, is a much larger scale than some of the most famous and influential indie games