The best game that exhibits this is Among Us, but not in the way you think.
What you're actually getting at here is a hypothesis that success for a game isn't contingent on circumstances, a variant on the "a truly good game, will sell" hypothesis.
Among Us is a very clear case study to the contrary; it's a clear example that success, even for "truly good games" -- IS contingent on circumstances. Being a good game -- whatever that means -- is necessary, but not sufficient.
Among US was released in 2018 and it was a flop. I know the development team, and before the game released they were ready to call it quits any day.
It wasn't until 2020 that a particular streamer picked it up and that, combined with the pandemic, vaulted it to mega success. If that hadn't happened, it would have been a flop to this day.
This was a multiplayer game, and so if at ANY POINT they had given up the ghost and just shut the servers down -- as they very well could have totally rationally done -- it would have never taken out, and if I were to have shown you Among Us as a game that was good but didn't succeed, I'm sure you'd pick it apart and say, well of course it wouldn't succeed, look how much it sucks.