People who spend $3500 on a headset have a lot of disposable income. Perhaps enough to pay $200 for a VR game with good marketing.
The brand + price tag is enough to sell at least a few thousand Vision units regardless of technical specifications.
[0] it's enough for enterprise sales, but they're charging much much more than $3500 one time.
My personal answer is that I don't know what it's going to be used for, but I'm betting that it will be used A LOT once that use is figured out.
What comments do you want to share from 2007 that will be relevant? The iPhone was released without an App Store and no intention to support 3rd party native apps until developers demanded it. The App Store was released after millions of units had already shipped. A speculative platform of uncertain consumer interest, shipping a tenth of the units in the first year compared to iPhone cannot be compared to a once in a generation phenomenon where the dev platform was pulled out of the vendor by demand.
It will be interesting to see how it turns out but the use cases Apple showed so far are kind of laughable: photos, movies, meditation apps, facetime, 2d games etc. The only tangible benefit was "a big screen". There is more chance these goggles end up in a drawer than an iPhone which was already used compulsively through out the day.
> and the Apple Watch
It's a popular product but are there many developer success stories on the Watch? AFAIK a handful of fitness/media apps are popular but doesn't it otherwise suck as an app platform?
thanks