But in practice, it's simply because for whatever reason, restricting apps on a phone bothers people more than restricting games on a console. We live in democracies, and laws get passed because people want them, not because they're consistent or make sense. Maybe because people think of phones as deriving from computers and you can install whatever you want on a computer, while game consoles have been locked down since basically the beginning, so it's just a question of what people are used to.
People sometimes use the argument that game consoles are sold at a loss and therefore require being locked down, but that's irrelevant. In the same way Europe (and now Japan) are forcing Apple to change its business model, they could easily force Sony to change its business model as well, so it would be forced to sell consoles at full price.
The question is where phones should fall on this spectrum. Steve Jobs strongly felt they should be treated as specialized devices, but as they're now powerful enough to be many people's primary device, attitudes are shifting toward treating them more like the laptops of yore.
Comparison to a PS5 is deeply flawed as you noted
Console make money on the sdk, from my understanding. Opening app the store would not force them to give access to the sdk, isn't that the case?
This happens regularly in laws and regulations, where you can't write a law singling out one or more companies by name, so certain thresholds are chosen to achieve the same end.
I've recently been playing around with Switch Homebrew and sideloading - mostly so I could extract my savegames to play games I own on PC instead using the Yuzu emulator (4K 60fps is more fun). Apparently Nintendo is quite good at detecting modified software on the Switch and will permanently ban and brick your hardware, so you need to go through great lengths not to connect to Nintendo servers when booting the modified or sideloaded software.
Japan's Prime Minister dressed up as Mario for the opening ceremonies of the Olympics. Japan actually has a law that makes it a criminal act to stream video gameplay without permission from the copyright holder.
In other words, Japan sees its most popular cultural exports (Nintendo, the anime industry) as national treasures deserving of utmost protection.
There is no circumstance in which Nintendo remotely bricks your console.
When you get banned for cheating, you are banned from that specific game's servers.
When you get banned for installing pirated software, you get banned from all Nintendo Switch online services. The console can continue to be used fully offline.
I agree that those who sideload pirated games and then take those games online are most at risk to have their device bricked.
It’s hard to be sure because not everyone who pirates or cheats will admit to it and there’s a lot of conflicting information online but I go online with Atmosphere booted sometimes and I’ve never had any issues and many others do the same
I don’t think Nintendo have any way to know if all you’re doing is booting a custom OS unless there’s detection code that no one found yet
These people don't care that you can't compile code on their phone. They just care that they can use it for their general purpose needs.
Xbox is a device that hosts video games and media services. A phone is hosting all those and hundreds of other use-cases, from banking and financial services, to hardware access via IoT interfaces, car integration and myriad of other applications.
I mean, I'm not even on anyone's side here, I don't really care that much if they allow sideloading in iOS (I could think of a few reasons to use it, but I probably won't), I run a headless Linux machine to tinker with, I can build a gaming rig, I can and do all kinds of general purpose computation but I just don't think of my iPhone as a computer and I'd like to understand how someone who does is objectively more correct than me.
It doesn't need to be "turned" into a general purpose device. It already is. That's its nature. It's Apple who turned it into an "appliance" by artificially limiting what programs you can run on it. It quite literally is a general purpose computer that can run any program except the ones Apple doesn't like.
This is merely child's play, by the way. The future will no doubt feature governments wanting in on that action. Computers are subversive, after all. Encryption alone can make a mockery out of police and courts. They absolutely love the concept of a computer that runs only software that doesn't harm them.
I don’t understand what you’re saying. Apple didn’t find these devices in the wild and tame them. They created them.
That will become evident when governments force Apple to undo those artificial locks. You'll see there was nothing really limiting its potential beside's Apple's locks.
That doesn’t mean locking it down is bad or wrong.
So we finally agree. It's a perfectly fine computer, but Apple went and turned it into an iPhone App Executor.
> That doesn’t mean locking it down is bad or wrong.
It absolutely does. Apple owns the machine, not you. Apple has all the keys, not you. You will never be able to do anything with your device that Apple doesn't approve of. You've traded away your freedom for convenience.
I never argued that the hardware physically couldn’t execute instructions for other purposes
> Apple owns the machine, not you.
That’s not true. I can destroy it if I choose.
Never said you did. You said you didn't understand what I meant when I said computers are naturally able to compute.
> I can destroy it if I choose.
Apple has no problem with you destroying it. You've already paid for it. In fact they'd love it if you destroyed your phone since it means you'll have to buy another.
Try doing something they don't like. See who they machine obeys.
Computers aren’t naturally able to do anything.
This specific computer system was created as an iOS machine. That’s it’s “””natural””” purpose.
Do you feel that if you bought an xbox that don’t own that?
Every single member of homebrew communities is pushing for that, why are you claiming they don't exist?
Phones and tablets just get priority because they affect multiple markets and massive chunk of economy (pretty much all B2C and a lot of B2B software) due to popularity of pocket computers and their critical position in everyones lives.
Sony doesn't dictate what kind of software Japanese banks can build for their customers, US Apple/Google corporation however do and thus control big parts of their economies. OF COURSE that's what they're prioritize over video games.
Far more phones than consoles.
Phones are much more useful and integrated.
Consoles are sold at a loss which complicates things.
Btw - I totally support the idea of homebrew and sideloading on consoles. But the phones are the elephant in the room.
It doesn't really. Nobody forced the console makers to adopt that business model, and they must have been aware of the regulatory risks. They chose to do it anyway.
Of course as a consumer you must have a right to break vendor lock in (free market and competition is good right), but in case of subsidized goods you should also expect some kind of additional fee for the unlock.
No thanks
The fact that they’re able to do this is an exclusive carve-out from PC gaming for a few manufacturers. Yeah, they sell at a loss, but it’s at a cost to their competitors and PC gamers. Absent this, a gaming PC would cost more than a PS5 but it would also run xBox exclusives, people wouldn’t have 2 consoles, and they could use their gaming computer for things other than gaming!
We're not in the Nintendo 64 days anymore, there's nothing special about these devices.
What is the single purpose? Web browsing? Media watching? Gaming? They are not single purpose.
I suppose you could have some sandboxed playground, but you could argue a PC is a viable competitor that already allows sideloading.
While these devs aren't suffering from having to eat the cost of a loss leader, mobile app prices have been driven down to almost nothing for nearly the entire existence of the App Store/Play Store, making the impact of piracy just as bad if not worse for a different reason. While people pirate PC games, there's also a lot of people who pay the full $60US price on Steam which comparably softens the impact.
This hasn't been true for Xbox One / PS4 / Switch and all following generations. Meaning - it hasn't been true for a decade.
Please stop defending corporations with these out-of-date arguments :/
You could argue that the business model of consoles also doesn't support this, but Apple arguably also makes a fortune on their 30% lock-in charge. They are probably double-dipping though, since the margins on iPhones must not be all too bad.