(Before reading the paper I was expecting that the additional bytes were put for the split counter, plus thread id - but it actually packs them using lower bits for reference counting).
I wonder what abseil/folly/tbb do - need to check (we are heavy std::shared_ptr users, but I don't think 14 bits as described in the paper above would be enough for our use case)
The most performant solutions are RCU (https://github.com/facebook/folly/blob/main/folly/synchroniz...) and hazard pointers (https://github.com/facebook/folly/blob/main/folly/synchroniz...), but they're not quite as easy to use as a shared_ptr [1].
Then there is simil-shared_ptr implemented with thread-local counters (https://github.com/facebook/folly/blob/main/folly/experiment...).
If you absolutely need a std::shared_ptr (which can be the case if you're working with pre-existing interfaces) there is CoreCachedSharedPtr (https://github.com/facebook/folly/blob/main/folly/concurrenc...), which uses an aliasing trick to transparently maintain per-core reference counts, and scales linearly, but it works only when acquiring the shared_ptr, any subsequent copies of that would still cause contention if passed around in threads.
[1] Google has a proposal to make a smart pointer based on RCU/hazptr, but I'm not a fan of it because generally RCU/hazptr guards need to be released in the same thread that acquired them, and hiding them in a freely movable object looks like a recipe for disaster to me, especially if paired with coroutines https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2020/p05...
folly::SharedMutex, the main RW lock in folly, tries to shard them by core when it detects contention (in fact it is the OG core-sharded primitive in folly) and when that works it is virtually linearly scalable, but the detection is a heuristic (which also has to minimize memory and writer cost) so there are still access patterns that can be pathological.
That's very interesting. I dealt with the scenario where I had to scale the hash-map to support 1k-5k concurrent readers and a few sporadic writers. I ended up sharding the hash-map with each one using the RW lock to guard the access to the underlying data. This essentially declined the contention within the RW lock itself, or at least I wasn't able to measure it.
Instead, if a mutex showed up as hot in a profile, I'd look at things like RCU/hazard pointers for read-biased data structures in most situations, or trying to shard or otherwise split data between cores such that there isn't much contention on the boring, vanilla mutex.
They don't have to, see my sibling comment about folly::SharedMutex.
> (Ok, there are sharded reader count variants that reduce the cost of the reader count, but they're still only useful for relatively long reader lock sections.)
RW locks are a code/design smell, even with a cheap reader count.
What you're saying is wrong: if the reader section is long, you have no problem amortizing the cache invalidation. Sharded counts are useful when the reader section is small, and the cache miss becomes dominant.
Also I don't get this "RW locks are code smell" dogma, not having RW mutexes forces you to design the shared state in a way that readers can assume immutability of the portion of the state they acquire, which usually means heavily pointer-based data structures with terrible cache locality for readers. That is, in order to solve a non-problem, you sacrifice the thing that really matters, that is read performance.
I've heard this thing from Googlers, who didn't have a default RW mutex for a while, then figured out that they could add support for shared sections for free and suddenly RW mutexes are great.
[0] https://sites.cs.ucsb.edu/~ckrintz/racelab/gc/papers/levanon...