> but I don’t love uninformed cynical takes not backed up by data or experience
Here's some data: When the iPhone was introduced, the global mobile phone market moved over a billion devices a year. The iPhone solved very real problems that people were having, and delivered a device that did everything better than the competition. They put a real browser in the thing, removing the need for WAP and other shitty technologies for consuming content on mobile. They got the form factor and keyboard right. It was expensive, but not 10x more expensive. The iPhone replaced a device that everyone was already willingly carrying around in their pockets, and had been carrying around for over a decade at that point.
The global VR headset market moved 20 million devices last year. For most people, VR headsets are a gimmick, a novelty, they bought one, tried it, put it on a shelf. People aren't carrying one around, people aren't using it as their main computing interface, people aren't throwing away their monitors or TVs or gaming consoles. If someone has a VR headset, it's a non-essential plaything.
The Apple Vision is ~10x as expensive, in a market that's 1/50th of what the mobile phone market was in 2007, and it's still not solving obvious pain points that are stopping people from getting a VR headset. What problems does it solve? What device does it replace?
> When unsure, I remind myself it’s best to reserve judgement and see how things play out and not overgeneralize from my own limited preferences. I tell myself that I am one small speck in the market — i do not represent the market.
"God^H^H^HApple moves in mysterious ways, it's best not to question The Lord!"
Come on. Apple Vision entering the VR market is fundamentally different from the iPhone entering the mobile phone market, which is why posts like this, trying to make Apple Vision criticism equivalent to iPhone criticism, are completely wrong.