The fundamental question is what are they really useful for after the novelty wears off. It's not clear to me that Apple has done anything to change that fundamental issue.
Maybe they are trying to keep their killer app under wraps? That floating keyboard certainly isn't it.
If the vision pro is good for productivity, people will leave it on at work.
Yes, i know they're selling a lot of watches, but i only see very few people wearing them.
That must have been an extremely tiny minority of people who wrote off the first iPhone.
Apple solved an actual problem in an actually existing huge market, i.e. how to maximize screen space while having a full keyboard in a tiny phone-size device. Everyone and their mother already had a cellphone, and then they switched to iPhone, or Android when they made the switch to all screen smartphones. Everyone switched! People with clamshells switched. People with Blackberries switched. People with Nokia Communicators switched. People with simple featurephones switched. Big screen + an app store was leaps and bounds better for everyone, regardless of how they used their phones.
There is no huge VR headset market. Everyone does not have a VR headset. Everyone isn't already using a VR headset for stuff, but are annoyed at how sucky the existing ones are, and are waiting for Apple to "fix" the market. If you own an Oculus right now, why would you switch?
There's simply no way you can make the case that Apple Vision is as disruptive as the iPhone was, and that therefore all the naysayers are wrong. It's just as gimmicky as all the other VR headsets, the use cases are just as convoluted as the others, there's nothing setting it apart from the competition, except the price and some tech specs. The iPhone introduced a new paradigm. What does Apple Vision introduce?
Not really, it was really, really expensive at the time. And didn’t have an App Store, the bet was on web applications but front end web technologies were still quite bad for any interactive experience.
Edit: cellular internet was already terribly slow and expensive
This is not something I felt on my superficial scanning of VR product news.
Apple's take is still a thing on your head.
"Hey Seydor, tab A isn't going into slot B here..." You being able to watch, is gonna be great. You can tell me I'm a moron or that the parts don't work or some combination.
Apple probably has enough of an internal use case with product design, development and production being as long, desperate and demanding.
Just because it can do VR video conferencing doesn't mean it is THE target use case. Reducing something as complex as Apple's headset to one of its features is disingenuous. That's like claiming the target use case of iPhone is playing Candy Crush.
But I do appreciate VR evangelists, without whom the technology wouldn't progress at all. Despite being a gimmick for now, I have to concede it's pretty cool tech.