We'll have to wait and see with Vision Pro, but it's already pretty clear that Zuckerberg's vision is not one that anyone wants.
We'll have to wait and see with Vision Pro, but it's already pretty clear that Zuckerberg's vision is not one that anyone wants.
The fundamental question is what are they really useful for after the novelty wears off. It's not clear to me that Apple has done anything to change that fundamental issue.
Maybe they are trying to keep their killer app under wraps? That floating keyboard certainly isn't it.
If the vision pro is good for productivity, people will leave it on at work.
This is not something I felt on my superficial scanning of VR product news.
That must have been an extremely tiny minority of people who wrote off the first iPhone.
Apple solved an actual problem in an actually existing huge market, i.e. how to maximize screen space while having a full keyboard in a tiny phone-size device. Everyone and their mother already had a cellphone, and then they switched to iPhone, or Android when they made the switch to all screen smartphones. Everyone switched! People with clamshells switched. People with Blackberries switched. People with Nokia Communicators switched. People with simple featurephones switched. Big screen + an app store was leaps and bounds better for everyone, regardless of how they used their phones.
There is no huge VR headset market. Everyone does not have a VR headset. Everyone isn't already using a VR headset for stuff, but are annoyed at how sucky the existing ones are, and are waiting for Apple to "fix" the market. If you own an Oculus right now, why would you switch?
There's simply no way you can make the case that Apple Vision is as disruptive as the iPhone was, and that therefore all the naysayers are wrong. It's just as gimmicky as all the other VR headsets, the use cases are just as convoluted as the others, there's nothing setting it apart from the competition, except the price and some tech specs. The iPhone introduced a new paradigm. What does Apple Vision introduce?
Not really, it was really, really expensive at the time. And didn’t have an App Store, the bet was on web applications but front end web technologies were still quite bad for any interactive experience.
Edit: cellular internet was already terribly slow and expensive
Yes, i know they're selling a lot of watches, but i only see very few people wearing them.
Apple's take is still a thing on your head.
Just because it can do VR video conferencing doesn't mean it is THE target use case. Reducing something as complex as Apple's headset to one of its features is disingenuous. That's like claiming the target use case of iPhone is playing Candy Crush.
"Hey Seydor, tab A isn't going into slot B here..." You being able to watch, is gonna be great. You can tell me I'm a moron or that the parts don't work or some combination.
Apple probably has enough of an internal use case with product design, development and production being as long, desperate and demanding.
But I do appreciate VR evangelists, without whom the technology wouldn't progress at all. Despite being a gimmick for now, I have to concede it's pretty cool tech.
They made it clear when they bought it that it will not become exclusive.
> Beat Games will continue to ship content and updates for Beat Saber across all currently supported platforms, now with even more support from Facebook.
https://www.meta.com/blog/quest/welcoming-beat-games-to-face...
I guess it’s easier to just guess and hope you’re right but it literally took seconds to find.
Will it be released on Apple Vision? Maybe.
But that was not the question asked and incorrectly answered by multiple people, yourself included.
FWIW, I don’t think it will be, but not because of exclusivity. Haptics is indeed a big part of what makes it fun and Apple has made it clear that there won’t be controllers, at least at launch.
Hell, they could’ve actually made it an exclusive when they bought it and nobody would have been able to stop them. That it was kept on all platforms and released on new platforms since shows it very clearly was and is not.
The question, once again, isn’t where Meta’s interest is. It isn’t if it’s going to be released on Apple Vision or not. None of that matters.
The question was simple: is it an exclusive?
The answer is also simple: no.
A few seconds of searching would have easily revealed that, but you chose to assume instead, and it ended up being wrong. Let it go.
They even sell PS Dualsense in the Apple Store.
You will need tracked individual-hand controllers with haptics. And you need the game to recognize and use that as the input and properly provide haptics to the right controller. That requires actual platform integration to work, which clearly won’t exist at launch if there’s no first party controllers to support it.
Not that any of this has anything to do with whether Beat Saber is an exclusive or not.
Or just... hold whatever: flipflops, water bottles, red bull cans if you need to feel of holding something
Edit: Holding iphone and apple watch also is an option - both give access to haptic sensor. If someone doesn't have apple watch most likely have some old iphone in the drawer
Sure, it can track your hands. Maybe it can track the things in your hands and use them as “controllers” (once again, that would actually require Apple to provide that feature). But it certainly wouldn’t by default say “oh this user is using an Apple Watch in their right hand so whenever I need to vibrate that hand I’ll vibrate the watch”. That is fully and 100% something that Apple would need to provide. And given their stance of “hands are enough”, why would they ever provide those features out of the box? With no first party accessories to use it?
And, once again, this has nothing to do with Beat Saber being an exclusive or not. That is the topic of this thread, not this diatribe that will only ever be pure speculation for the next year and a half.
Apple will provide hand tracking data for visionOS in latest ARKit - I watched the WWDC session.
Even currently if you play Nintendo switch nothing stops users to hold left joycon in right hand - you still have to do onboarding. But with hand tracking and motion sensor data it's very easy to detect which hand holds which device with some onboarding/tutorial. Sure you don't get it out of the box but there were lots of cases for iphone where people used many workaround and tricks to implement feature that was not there. Flashlight Apps in first gen phones using screen comes to mind.
I believe you can even support PS Move with 3rd party SDL library (official apple game controllers API support only MFI controllers + xbox one controller + PS4/5 controllers and Switch Joycons (both left and right)
All the progress of mankind has culminated to this one point in time where we can create entirely new realities before our eyes in stunning fidelity.
And what do we use this technology for? Going to work. Talking to people about work. Sitting in the dark watching pictures and videos by yourself.
Getting people to buy a device to do something entirely new (physical games, metaverse, ...) is much harder than getting people to buy a device that does something they're already doing, but better.
That's just a fact of life: people like sitting by themselves in the dark watching movies and TV. They will in the future too. If the Apple Vision Pro is as good or better than a huge TV and surround sound stereo, then for people with smaller apartments it could actually be a good deal. Many people could get by with just an iPhone and the Apple Vision Pro as their only devices (The Vision Pro probably needs a couple of iterations to be good and comfortable enough, but it seems pretty close already)
I'm sure there will be plenty of games and social apps on the app store in the near future. I'm sure it'll get support for third party controllers for such games. But Apple is not focusing on that, just as controller support in iOS and Apple TV isn't a huge focus point for them in the marketing.
AVR is basically a extension of our monitors on our faces. You can do any real world physical work with that thing on.
It is an excellent choice for remote control and monitoring of systems though.
I see it will be primarily used as a consumption device for movies and games.
VR gets tiring after a while, and the effects on eyesight degradation are not fully known.