And it seems this is such an important aspect of the product that they're willing to reduce the addressable market from a cost perspective.
This, to me, is what makes this product intriguing. And it makes me think that Apple's real goal is something closer to a pair of glasses, and they just know they can't get there without a long series of iterations.
But that display increases the "creepy factor" by orders of magnitude.
But even if it ends up being a bit creepy, a) I think Apple is well aware of that and b) again I think this highlights how important they think it is to send the message from day 1 that solving for isolation is a top priority and intrinsic to their end-goal.
I was just going by the materials that Apple has released. It's true that I haven't personally seen the device in action in real life. But what Apple has shown certainly triggers a "creepy factor" in me.
Whether or not this is an issue for many people, and whether or not Apple will address it, isn't really relevant. What I've seen right now creeps me out a bit.
Why/how is this not relevant in a broader sense?
Or are you just saying this isn’t relevant to you personally?
A few have hoped you can display something else on it - like cat eyes or something to make it less fucking weird.
Of course in some places if its recording all the time it might be in some weird wire taping situation.
It's not clear that it has shifted yet. It wasn't clear that Google Glass would be rejected until people started wearing them publicly.
With the exterior glass projection you THINK you're making eye contact with them, while both of you are looking at screens through cameras.
dystopian!
A video call will never replace the real thing, but I don’t think I’d say it’s dystopian.
And I don’t find the tech in this headset all that different, the exception being that there isn’t a 2nd set of cameras and screens on the non-headset side of the conversation.
On the other hand, maybe it is dystopian, but if so, I’d argue that dystopia is already here and has been for awhile.
The video is almost never exactly where the camera is, and if the person is using an external camera or a secondary monitor, the eyeline will never line up.
It's fine! But you never have the illusion that you're talking to the person directly. Which may be is good enough for adults working on professional projects.
But it's not good enough for a parent interacting with a young child.
But in a video call, the "distance" the video causes is something that you put up with in exchange for a greater benefit. If I'm talking with someone that has a screen in front of their face showing me their face, that's distance that provides no benefit, so it's a loss without gain. It makes the person seem sketchy.
It's the same sort of creepy I get when someone is wearing a realistic mask.
apple has decided VR zombies hurt their brand & they won't allow it
you see, we wear a noise cancelling headset to pretend to be working, in order to avoid unwanted socialization.
Go to an AR web page on your phone and start playing around with 3D objects in your space and you'll notice your phone getting significantly warmer and drawing more power. The Vision Pro is doing this literally all the time.
Also, the camera and sensor work that is tracking your eyes has to happen whether or not there is an outward-facing display.
Apple makes a watch with a display that is always on, and their phones have high resolution OLEDs that can stay on for over 13 hours (iPhone 14 Pro Max 150 nits brightness doing continuous 5G web browsing).
Early reviewers seem to say that the metal construction of the Vision Pro seems to be contributing a lot to its weight. Most other headsets are all plastic.
In the long run, adding a second screen isn't that expensive, and the cameras that capture the video of your eyes already have to be inside the system to perform eye tracking. If smartphone manufacturers can make folding phones with second screens for under $1000 I think that the outward-facing display is not the lowest hanging fruit for cost reduction.
They’re always evaluating if they can cut a corner.