Apple Vision
stratechery.com
stratechery.com
If it seems like he’s gushing, he is. He’s speaking as someone who has seen lots of these devices and, in his view, this hardware and software outclasses anything else available.
If that bothers you but you push past it, I think you’ll find that whether you like this device or not, it could reflect or represent changes in how we incorporate technology in our lives that we might not yet fully appreciate.
This is how he writes. If you ever read him on a topic where you are an actual expert, you’ll probably never bother reading him again.
Maybe, but Marques Brownlee gushed about it as well (https://www.youtube.com/watch?v=OFvXuyITwBI), and he's not a person that pulls punches.
This is an extremely ambitious, qualitatively different device than anything that's come before.
I cannot argue with Apple’s ambition but as has been hashed over in these, and many other comments I am skeptical of the adoption story.
The [i]VP is a snazzy product without a market. It remains to be seen whether it will create the market in the way gpt3 did or if it will be another flop like glass, oculus, and every other attempt in the space.
what exactly is different? I see high quality display, foveated rengering, and controller-less control... anything else im missing?
For example, the Quest has a passthrough feature, but as of Monday it seems incredibly quaint. From reports, the Apple Vision Pro completely sells the "mixed reality" effect.
"My first moment with Vision Pro seeing the physical room viewed through the headset's display in passthrough, I looked down at my own hands and it felt as if I was looking at them directly. This was a powerful moment, more powerful than any previous 'first' I'd experienced in VR. I feel the need to reiterate. I was looking at my own hands reconstructed by a headset's sensors and it felt as if I was looking at them directly." https://www.uploadvr.com/apple-vision-pro/
Who are other people recommend instead of him then?
I've never been able to get anything from the whole west coast "startup intelligence" blogosphere, and now it seems increasingly irrelevant and archaic.
Can you give an example of an "sharp" "observation" he made?
But having said that, is "loneliness" the correct (or only) takeaway on that? I mean, there are people toying with the idea of uploading emails and documents of the deceased to an LLM so relatives can still "talk" to them.
I don't have a word for what that kind of world looks like.
I can very much see a future where that technology is a useful tool in helping people through grief and loss, or for experiencing parts of the world that you otherwise can't (prohibitively expensive; you have disabilities that prevent accessing it).
Examples:
- Replaying interactions with a beloved pet who has died. Reliving taking your dog to the dog park or playing with your cat.
- Replaying interactions with parents/grandparents/friends who have died, or have been altered by a debilitating illness such as ALS or Alzheimer's
- Reliving memories of taking a trip somewhere that you couldn't easily go to again (different country, national park, etc)
- Spatial experiences of beautiful parts of the earth that you've never been to
In the current world, we rely on our own imperfect memories and the inadequate still photos and 2D videos. This type of thing could end up a gamechanger in 5-10 years.
Everyone and everyone's mother has already made the claim that VR is dystopian. Snow Crash was written in 1992. For literally decades before it's been even implemented, VR has been the quintessential symbol for the irony of technology both bringing us together while keeping us apart.
And to be clear, I'm not even criticizing the product. I think the Vision Pro could be very cool. I'm criticizing the idea that this blog said anything insightful.
I mean, I get it. I really, really do. But, man, is this healthy, really?
So I think part of this only exacerbates escapism. Getting back to true reality is going to require a fundamental jolt to humanity.
I agree and disagree with this at the same time. Does true reality mean tossing ourselves out in the plains of Africa with a stick fighting off wild animals? I mean ever since that point human intelligence has been on a divergent path from animal intelligence. We create fields and towns and societies that subject us to new realities. Why is one particularly different from another?
At the same time individual divergent realities means society stops existing. What will society look like if we have our own individual universes we can occupy? If you want to take this to an extreme, one could imagine a matrix we voluntarily hook ourselves up to where the machines are left to care for the physical world.
Look I'm an engineer like everyone else here. I've grown up on the internet, I've played games consoles since I was a child. I've lost myself to endless hours watching TV, movies, roaming the internet and building software till the odd hours. I'm also closing in on 40 so what I value now is not the same as what I thought was important 20 years ago. Living in some sort of matrix was really appealing back then but as my mortality becomes more apparent I reflect more on our existence and reason for being. In my opinion it's not to defer all of our faculties to a screen strapped to our faces. We are so far from the truth is crazy. But hey we'll keep going in that direction and like all technology there will be the pendulum of extremes and moderation. I will likely not use one of these devices for a long time and only when there's a compelling reason to do so and for limited periods of time. I think that's how all technology should be used, in limited capacity for the betterment of our lives. I do not want to stare at a screen for hours on end anymore and spatial computing is basically taking us further in that direction.
Heh, this is carrying off the conversation in a different direction, but actually your consciousness is already doing that full time.
https://www.youtube.com/watch?v=HU6LfXNeQM4
Nova- Your Brain: Perception Deception
We really don't see "reality" we see a filtered and limited version of it optimized by evolution to keep us alive on the Serengeti. How useful that actually is in a world that has quickly advanced beyond that point is now the new question.
For example, if we had long term space stations that people were born on, had babies on, and aged and died on, their idea of reality and yours would be significantly different. We define reality by the environment and society around us. Reality doesn't have a fixed value.
It's going to be an interesting ride.
In other words, there is actually a reason to hope that Meta might win: it seems like we could all do with more connectedness, and less isolation with incredible immersive experiences to dull the pain of loneliness. One wonders, though, if Meta is in fact fighting Apple not just on hardware, but on the overall trend of society; to put it another way, bullishness about the Vision Pro may in fact be a function of being bearish about our capability to meaningfully connect.
I have much more authentic interactions with my friends over Discord than I do with strangers or pseudo-strangers in public. In public then interaction is intentionally inauthentic (which feels emotionally isolating to me, at least); the person wants to be nice to me to get a better tip, I want to be nice to my boss to get a better review. The online interactions with my friends are somewhat hampered by our inability to read body language over a mostly audio medium. The former will require deep societal changes to make into honest interactions. The latter can be fixed by Apple & co using cameras and gyroscopes, which they are already pretty good at. I’m much more optimistic about the latter.
What's dishonest, or "not authentic" about this?
I'm guessing your online communication is done via something that uses pictures and videos like Instagram or Snapchat?
My main communication to my friends has been text-based chat for over 20 years, and I do have real and honest communication with them. When we meet physically, we continue where we left off online. Even if people have changed hairstyles, gained/lost weight etc. I wouldn't know, we don't share pictures or videos of each other regularly.
The idea is simple but profound.
However, for a company that prides itself on "shared" experiences, the VR is for "lonesome" experiences (watching a movie, watching vacation photos, etc) in some cases, but bang on for others (especially at work)
This will spurn the industry, just like the iPhone did, and hopefully, we will have a lot of use cases. To list a few.
1. Watching your family from afar, by linking two VR devices in real time. 2. Incredible engineering and design advances, with the combination of real time sharing, AR and VR merging. 3. A whole new way to experience content. Honestly, the idea of an unlimited screen size is appealing. 4. Incredible potential for gaming.
The Quest Pro does that, just badly.
That said it seemed to be a major upgrade point on the announced Quest 3, so we’ll see how it compares.
If I'm playing VR with friends it really sucks if you need to get/refill your drink, go to the bathroom, or take the dog out. I wouldn't try taking the dog out with the headset on but the other two I would (because taking off the headset almost guarantees you will be disconnected and Meta's party-type/game-joining features are absolute shit), it's hit or miss.
I think what's stopped other companies is that it was too damn hard; not that it wasn't the obviously superior way of doing things. (Obviously superior: render AR onto VR.)
Apple seems to have prioritized AR in a way that Meta didn't and that led them to exploring all the costs to do it right. (You can argue that Microsoft was also paying attention as their Mixed Reality-focused playbook resembles what Apple seems to be playing at. Microsoft just saw the costs as a reason to focus first on Enterprise customers. Apple seems to have the gumption to try to make this a potentially accessible to consumers play from Day One, including involving Disney to signal that. That's an interesting bet that will be curious to watch play out.)
But blather about the Apple "Vision" has replaced blather about GPT based chatbots on HN, so I am thankful for that.
But I am not being facetious when I say that I don't see any application for the technology that justifies the $3500 price tag. But I'm more than willing to be educated.
Is BMW going to use it to train assembly line workers?
Is it going to be used to assist people living in memory care by recognizing faces of people in their field of view and displaying identity annotations?
Are construction workers supposed to wear it so they can view 3D plans overlaid on top of actual construction? Maybe it's cameras can create a 3d model of existing construction to beam back to the site architect to get input about how to proceed?
These all seem plausible, but none of them are consumer apps. Is Apple now not selling direct to consumers? I just don't get the business around these things.
I won't be getting one for $3500, but if I was single or a higher earner I probably would. I'm sure they'll sell as many as they can make.
Heh, this is where you're making a mistake... GPT agents + generated worlds + Apple Vision will be the blather in another year where people go into simulated realities to check out.
As much as I hate all the bluster about chatGPT, an application like this could actually work. NeRF models are already fairly capable of generating indoor environments like this, and backrooms-style spaces lean on repetitive structured and uncanniness so having them be generated on-the-fly helps lean into the experience.
Imagine DeepDream (2015), but inside apple vision someday.
Heading toward whole new frontiers of traumatizing people.
So for $3,500 I get a new laptop plus a 100 inch screen. To buy those separately would be far more than $3,500.
In my case I plan to buy it on day one because I want it for working. I'm tired of having to choose enjoying the nice weather outside while using a tiny 15 inch laptop screen or being inside at my desk with my 3 32" screens.
With Apple Vision, I can have my 3 32" screen outside. Or on the road. Or in the office when I drop in for a day. Or anywhere else I may go. It will be a huge boost in productivity and definitely worth the price.
That is the killer feature for me -- portability of my most productive setup.
I can't use Quest 2 for more than 30 minutes at a time: sweating, eye strain, etc.
Is it just because it's an iProduct that it will magically not have the same problems?
They're gunning directly for work/productivity use, because of or despite what they've learned about how people feel using it. Either thinking people will use it for a couple of hours with occasional breaks (lunch, etc) or the nausea and so on are less of an issue.
This is a massive investment/bet, so presumably they know what they're doing.
Which means you'll also have to lug your MacBook around in order to use it on the go, and you won't be able to have your 3 monitors, just the one.
Could actually be exactly what I've been hoping for since the first real VR stuff came out 10 years ago.
If I can set up vision as a 100 inch 8K external monitor, then that becomes much more interesting, because with that much screen real estate I don't need multiple monitors.
I guess we'll have to see.
I'm not sure that's the consumer magnet you might think it is.
From the way it's described, realityOS seems more equivalent to an iPad Pro than a MacBook. Many people don't need anything more than a powerful iPad in order to be productive. So the built-in computer would be sufficient on its own. (Or at the very least, sufficient for many secondary screen tasks such as email, calls, notifications, monitoring, etc.)
If your 3 32 inch screens are running collectively at 2.1k bits, they must be pretty old. Why not just keep them? They're fully depreciated.
And it runs an entirely new OS, so I have to buy apps for it again. Or cope with VisionSafari being slightly different than desktop safari and wait for Adobe to support it.
When I want to go outside, I just take my laptop outside. It's much easier to see in the full light. Plus, I can change the distance of things I focus on, which is supposedly good for vision.
But I was asking about the "killer app." What can you do with this thing that you can't do with a laptop, phone or desktop computer?
Be fully productive no matter where I go. Have the same screen setup no matter where I go, so my muscle memory applies no matter where I am.
I'd like to see a tag on every Vision Pro commenter noting whether they typically use multiple displays or not. Might help understand from where they're approaching the discussion.
If Apple can bend the OS to cover more and more of the average work needs, they'll make in-roads fast.
The work scenario could just mean using it for meetings and collaboration, or it could just mean working with large virtual screens. In any case, if you’re working from your bedroom or from your drab office, a virtual environment could be, I dunno, refreshing?
What if we could /all/ work in a beautiful space with lots of natural material surfaces and huge windows with views of beautiful forests? Sure, it’s all fake, but maybe fake nature is better than real offices?
“Work” also gives you reason to pick it up every day, unlike my neglected Oculus and Vive. If it’s useful for work and easy to slap on, I might bother to keep it charged and handy on my desk.
And then it won’t really matter what I’m wearing when I get on a Teams call…
Personally I value having a great bed and a great car because treating yourself makes it worthwhile. Having a dream environment the times I am alone? Having a theatre experience stuck on the toilet? I am looking forward to when the hardware can simultaneously do all of this at once.
However, how practical that really ends up being relies on how the OS is positioned and the kind of thing it can run. If it ends up like MacOS, yeh I can see that being very useful, but if it ends up like iPadOS (or god forbid iOS), well I can just say anecdotally after owning an ipad for however-many years this is the first time I've even considered using multiple monitors for that kind of thing.
I’ve tried out working in VR using oculus and immersed. I’ve really liked the experience but the blurry text was a deal breaker. From the reviews so far, that might not be a problem anymore.
4K per eye could simply be a magical tech thanks which enables immersion, and we're in the midst of passing that milestone now, in 2023.
I wander what the R and D cost for the Vision Pro is, 10x Magic Leaps investment, $35 billion over last 5 years? Seems plausible...
Their total R&D expense is about €100B in same time period.
I expect until the last year or so this has been well under $1bn per year (based on 1000 people at $300k/yr, $300m). This will have ramped up as they begin figuring out mass production, but I'd still be surprised if this is more than single-digit billions for the last year, as it's not like they're reserving enough manufacturing or supplier capacity to make 100m of these devices yet.
They have the advantage that they had a lot of this in place for their portables. Magic did not and had to start from scratch.
I suppose it's hard to judge how much of the R&D cost for Apple silicone, their cameras, LiDAR and iOS should be counted as costs for the Vision Pro.
I guess it depends whether you want an all-in cost to compare to Magic Leap, in which case you could argue that most of the history of Apple has set them up for this – if you want to make a great VR headset, just make the best phone ever first – if you want to make the best phone ever, just make a great personal computer first, just acquire NEXT first, etc. I don't know where you draw the line.
More useful I think is to say what did it cost the companies above what they were already doing. For Magic Leap it's the whole business, for Apple it's not much, for Microsoft it's somewhere in the middle, for Meta it's maybe closer to Magic Leap.
The "neural engine" road map alone is probably one of the biggest, obvious to me examples, that relying on Google as a vendor wouldn't have worked but Apple could do it and make a large long term investment in it. Google has a lot of incentives to keep ML models in the Cloud as much as possible. Apple made an early choice to focus on privacy and decided that it would be nice to always have as much of, for example, Siri running directly and strictly on device as possible. The home assistant trend and overtly trying to be "the privacy-first option" during it gave Apple plenty of reason to invest in on-device hardware. The fact that on-device hardware is also extremely necessary for AR vision support if you were planning a headset (or for car vision needs, if those rumors are also true) is a leverageable bonus of the hardware already being deployed. Smart moves a decade ago that paid out once already and then are already in the wings ready and waiting for the next projects/products.
(Meanwhile, how uncommon are "NPUs", discrete or SoC, in the general Android ecosystem still? Google had different incentives and different priorities and what pressure could a team like Magic Leap, especially if trying to "stealth" some of their tech, have on an ecosystem like that? Android doesn't care if Magic Leap is happy. Android can't predict where Magic Leap wants to go.)
How do you quantify all the money that went into "we'd like as much of Siri as possible to run locally on devices, for at least user privacy if no other reason, wink" that naturally wound up on M2 chips and we assume influenced the R1 chip design and in turn doubles as a lot of visual processing power available for use to the Vision Pro? (How do you double/triple count it, because those existing use cases of running parts of Siri locally and dictation and other models locally also carry over from the iPhone/iPad/Mac into the Vision Pro?)
Face unlocking tech on the iPhone applies to eye tracking (and eye unlocking). Battery tech applies across devices. All the new cameras on the last few years' of iPhones. And so on.
So it's totally reasonable that total all in is in the 10s of billions.
This is the space program that brought us Tang, so to speak.
Even if this thing flops magnificently, the whole Apple ecosystem will have been enriched by its development. From that perspective, it seems like a pretty low-risk high-reward effort for Apple, whatever it might have cost all told.
I also wonder if the real time OS stuff is a byproduct of the Apple Car project. As soon as they mentioned the R2 chip I immediately was asking myself "Did this come from the car project or will this make its way to the car project". Even if they never ship a car the tech they have to build/discover/etc in the process can help other product lines. Just like throwing Lidar into the phones/iPad Pro or all the ML/AR stuff helped this headset.
So yeah, it's not just hard to pin down, but a lot of the work that led to this is foundational for other Apple products as well (either as core like Mac Ms or features like Continuity) so it's seamless with other products.
I see this as an early-era Tesla car, but without the long term prospect. A lot of people will buy it because it is expensive. It's something that happens with most apple products
I think a real display replacement (in terms of shrinking down your monitor/TV to something you can trivially carry around with you) seems like a real use case.
(ETA: That seemed a subtle theme across the WWDC keynote to me, as increased SharePlay support in first-party apps and select third-party partners was many of the things they demoed across the iOS, iPadOS, Car Play, and macOS updates.)
You can even use your laptop and mirror the screen into a bigger one.
I agree that “Vision” is a good product name, but “Vision Pro” just feels intensely pedestrian. Why is it called “Pro?” Is there a non-Pro version?
but I don't think it is as nice.
If you look at that Simula VR page there is a video showing a person working with the device at a coffeeshop and being handed a coffee by a waitress. I don't know what that waitress would think about the interaction, particularly she might not be so clear if the person wearing the headset is paying attention or not. Visible eyes on the outside of the device could make a big difference. I don't think you'd need a particularly high quality display for the outside, something cartoony might be good enough or even better than a realistic display.
Like a matrix display...
It's hard to believe that the screen on the outside is really necessary, but I'm sure it did well in testing or it wouldn't have been included.
The pro could increase the FOV (some mentioned black borders at edge of vision), increase refresh rate and brightness (some mentioned adjusting to room brightness when removed), reduce the weight and thickness with titanium (some mentioned unbalanced weight), have more private sound (I understand it is pretty noisy to the neighbors so you would currently need AirPod Pro for plane/bed use), increase the cooling system (some mentioned it is warm), get some sort of med-tech sensors (control with thoughts, detect stress etc), get back sensors (the AirPod demo of being passed by the bike seems it needs some sort of backup camera/360 video record options), get cellular features, get Mx Pro chip, and increase the front screen size. After that I expect outdoor waterproof Ultra models (The scenes of people twitching on couches compared to the iPod dancers flinging themselves around could not be more stark).
Many reviewers also mentioned getting their hair messed up making it unwanted in professional scenarios where sharp looks are important which is something to solve for a true pro model. I imagine corporate will want all sorts of usage data and screen sharing.
It helps to think about the “SE” models of iPhone and Apple Watch in relation to this. And it will have its own target customer base for which it makes more sense than the Pro.
By the time it comes out the pro model will move to the M3 or M4. Storage will also be lower on the non-pro model, and you wont get the same level of sound quality (Which for 99% of people wont matter as they'll have Airpods being existing Apple users).
Apples historically launched pro products, and then when its ready for a performance and/or feature bump it's passed those old features down to the non-pro models. Think TouchID and FaceID for example.
If they swap metal for plastic, the cheaper version would become lighter and that would be a selling point. They can't go with lower-resolution screens. Poorer quality headband would make the thing uncomfortable to wear.
Perfect time to bring back the "i", though they already have "iSight". "iBorg"?
iPiece?
edit: the fanatics are really out with the downvotes today
They can throw a ton of money at that problem, but I wonder how effective that can possibly be.
In my comment I wrote "be a market success."
If they were making a Quest 2 replacement, fine, talk about $500 pricepoints. If they can deliver a MacBook Pro replacement, then $2k+ is the ballpark.
The consumer one will likely settle somewhere closer to $999 - matching the price of the cheapest macbook air. And it'll be a success at that price point, because by the time we get to that people will understand that it's not a quest with a mobile phone processor slapped inside, it's a laptop grade platform.
The hardware could be a loss-leader if they intend to maintain their 30% commission on software purchases. Do we know if that's how it will work?
(edit: but boy howdy, somebody would have to sell an awful lot of apps...)
I guess we could debate what the exact multiple is by which this item is overpriced, but on a message board where people will leap to the defense of the $1000 Apple monitor stand (true story) I think I'll take a pass. The main point, I think, is that when the price right out of the gate is this exorbitant, a major tension exists between increasing user adoption and lowering prices via economies of scale.
Vision Pro. Vision Classic. Vision Air. Vision S. (expensive, everyday, luxury slim, budget.) They can also make variants of those 4 using Nano and Max modifiers.
I figured it would be fine but I'm not aware of the physics
Or simply to distinguish from their existing Vision software that has nothing to do with the headset: https://developer.apple.com/documentation/vision
Even in 2023 EVFs aren't as nice to look through as OVF from the 80s though. I'm always surprised when I pick up my old film nikon after shooting digital for a while.
No matter what you do, real life will always look better than a screen, especially if said screen sits 2cm from your eyeball
It is that human nature that makes me believe that any device like this that doesn't have real-time interactions baked-in, no matter how cool they are, will always default to media consumption because media consumption is the main use case where you don't necessarily want to have a shared experience.
This device seems absolutely amazing and likely much more in the same vertical as home theater than personal computing. FWIW, I also don't buy into the work aspect of this, either. Partially because most people aren't in the Apple ecosystem for productivity apps, but mostly because as another person stated, nobody is going to use a digital avatar in a work setting. A static image or even just being on camera wearing the headset would feel much more normal. Sure, I could see it being great for certain applications like email but not enough of a catch-all to be the only device you use in a work setting.
The real usecase is porn, but they're too tactful to say it.
But maybe it will be possible through the Safari browser or something.
I don't know why people keep projecting their own desires onto others, lol.
Why are so many people (outwardly) against porn when it's one of the biggest digital markets in the world?
Link? My understanding was that it was online banking and ecommerce. Also, I don't know how you got any negative sentiment about porn from my post lol
The claim isn’t that porn drives technical advances the way space does, but that porn drives consumer adoption of new tech. If a new product category does X, Y, and Z, some percentage of people will buy it. If it does X, Y, Z, and porn, it’s going to sell to a bigger audience and probably make people more forgiving of shortcomings (ha) doing X, Y, and/or Z.
sure. where's the evidence? anything that can serve video can serve porn. where's evidence that porn in particular is somehow unique? YouTube for example as more active users than all porn sites combined, yet porn is not even available on YouTube.
being able to play videos in XR I think will be a real use-case, but this idea that porn in particular is the real usecase is probably wrong, imho. this is not to say that people won't use it for that.
And there was video porn long before YouTube was founded. The claim is that porn drove people to get computers capable of showing video, to buy internet connections fast enough for video, etc. It is not that video sites must serve porn, but that the grassroots interest in porn created the market conditions that made YouTube possible.
It’s hard to substantiate because how would you? Other than just having lived through that time and observed (VHS was before my time, but The DVD market was similar).
Maybe that era has stopped and horny people are no longer seeking out the newest best way to consume porn, and technology is now pure. I’m just not seeing it, but maybe that’s my cultural bubble.
the reasons I remember and corroborated online were due to longer playback time and cheaper playback devices and more content, which was the result of the cheaper production costs.
I also don't think you looked super hard since a Google search for "betamax vhs porn" turns up nothing but arguments for (and in some cases, against) the proposition.
definitely to Polaroid: taking sexy pictures and not having to show them to the film development shop was big, I am told.
Do you think nobody is consuming porn on iPhones?
Like it or not, doesn't matter if on extreme left or right or anywhere in between, people en masse like it. That they often don't admit it publicly is another topic. Can't beat a billion years of evolution baked into the very foundation of each of us.
People thinking porn is going to be what drives adoption of this are insane. It'll most likely be productivity and vertical integration.
Average people care much less about productivity than you think.
This removes the awkwardness of the capture experience, and creates demand for the Vision device.
So it does seem like a VR/AR device fully focused on those use cases could be good for pushing the tech forward. Won't be Apple that does that, though.
Side note, it's so interesting that GPUs were pulled forward by gaming, and then GPUs ended up becoming a key enabler in AI.
The video part I don't understand at all. I've never watched a VR video that made me go "wow, I've gotta watch all videos in VR now." I found it annoying, the scale is weird, an annoying headset, with less freedom to view what's going on that a traditional tv.
The apple fanaticism on this site is really something special, I see no universe in which an idiotic product like this is touted as even somewhat desirable if it didn't have the Apple logo plastered on top of it (with the associated ludicrous price tag)
I’m not Apple fan or insider, but what would you do if you were Apple and if you do not have or do not want to disclose the existence of more suitable recording devices? You would probably use the same glasses for the demo, right?
This isn't much different from that.
It would have been quite cool for them to announce that all your iPhone 14 videos were actually recorded in 3D and ready for Apple Vision all along.
If the future is strapping a phone to your face and never leaving the house, I'm ready to be left in the past.
Recording using an iPhone would an upgrade as your kids can now much better see your facial expressions and you would be able to turn around to make a "selfie" recording showing both you and the kids in the movie.
Once Apple has a 3D playback device, adding another camera bump at the bottom of the phone won't be terribly hard. I just wonder if it'll be a pair of regular lenses or fisheye lenses.
That’s exactly the sort of complicated-behind-the-scenes technology that Apple is great at wrapping in a simple UI and clever name.
VR porn is generally meh, no? It's a nice gimmick but is it really better beyond the novely factor?
That’s what Google Glass tried and it flopped anyway. People also found a camera on glasses (like the Google Glass version) to be highly creepy. Apple emphasized that the front of these glasses will clearly indicate when someone’s taking a photo or video (to the subjects who’re seeing it).
I also dont forsee this device being used outside often at first.
Google glass also flopped for many other reasons, it being uncomfortable, awkward, and abandoned quickly being some.
I knew someone who wore Google Glass all day every day, they worked on my floor.
It wasn't creepy, nobody ever reported feeling uncomfortable at all. It was merely extremely dorky.
I mean, quite obviously the recording tech will be a standalone device (and maybe even an iPhone which are ubiquitous at these events already) someday. The Vision headset has all the hardware already so why not let it capture videos? Just set it on the counter or something...
This has become one of those meme-y dismissals that I see in all the discussions but it's so transitory I can't imagine it possibly mattering.
If you read the article, you'll see him mention this as well, and also call out that it uses some "Apple Immersive Video Format" (which is something I didn't hear in the keynote), so this is the clear intention.
On the tech side, I’m just guessing, but it looks like Apple has an even better version of VR189. A 6dof version of VR180 seems entirely plausible for Apple to pull off with NeRFs and would be even more incredible.
Again, I agree that it’s a bit weird for personal memories, both on the recording side (possibly awkward to wear goggles in those situations) and even watching personal memories.
However, I’d expect Apple to make recording spatial videos possible w iPhone/iPad, which at least fixes the awkward recording issue.
Even with that possibility, I think Apple hurt themselves using this “personal memory spatial video” example.
For me, the far better use cases are for entertainment. Professional, live (and recorded) spatial video will be huge. Everyone can have front row, court side, or even birds-eye views of all forms of in-person entertainment. Sports, plays, comedy, concerts, orchestras. The experience of watching it is so intimate experientially I think it will be amazing. Looks like the tech to make it happen is finally here. Imagine them owning “the App Store” for spatial video pay-per-view…
Excited to see where this goes!
(iPhone 15 or 16 will include the ability to "...take spectacular 3D photos that are incredible when viewed with a Vision Pro!!!" -- sorry, that quote is me imagining an Apple presenter at a future iPhone event.)
> Indeed, this, even more than the iPhone, is the true personal computer. Yes, there are affordances like mixed reality and EyeSight to interact with those around you, but at the end of the day the Vision Pro is a solitary experience.
Absolutely. I can imagine myself using an Vision Pro from my home office. I can imagine myself using a Vision Pro while on a plane. So I can imagine using it either where I'm already physically alone or where I want to be physically isolated from other humans nearby.
I can also imagine myself using a Vision Pro to connect with other humans who are physically distant (the FaceTime demo).
What I cannot ever imagine is having the Vision Pro on my head while interacting with other people in the room (the dad watching his kids demo), nor can I even imagine using them as part of a shared entertainment experience. e.g., I cannot imagine my wife and I each having a pair of these and using them to watch a movie "together".
But, watching a movie with other people when we are all physically distant from each other? Yes, that I can imagine.
I can see myself buying a pair of these. I'm fascinated by the technology and by the ability to use them in my home office.
I don't really see them taking the place of my home theater, but maybe... 95% of the time I use it alone because my wife prefers to read a book.
> I am completely serious when I say that I would pay the NBA thousands of dollars to get a season pass to watch games captured in this way. Yes, that’s a crazy statement to make, but courtside seats cost that much or more, and that 10-second clip was shockingly close to the real thing.
Personally, I think that watching a game while being virtually part of the crowd would leave me feeling lonely and isolated. It's one thing to watch a game alone, seeing the other people cheering. It seems like an altogether different experience being part of the crowd while not really being part of the crowd.
On the NBA games, I reckon it would be a matter of deciding whether being able to get a courtside experience for a far cheaper price counted for more than the isolation. And being able to get a drink from the fridge. And not having to deal with driving and parking. And for sports events which are otherwise sold out or on the other side of the world. I can see this being a huge thing if the price and functionality are right.
I love the VR experience of Gran Turismo for driving. It is truly immersive in ways that is hard to communicate and makes me glad I have the VR. Even with that, the game is not nearly as fun without a force feedback steering wheel. Not even close. To the point that a moderate screen with the steering wheel is a better experience than the VR without.
To the point that the idea that I will do any elaborate hand/arm gestures to interact with something I can't feel, just doesn't seem like something that will fly.
Do I like that it has the ability to work without a controller? I mean, sure? But I also have no problem using controllers for gaming, and I don't see that going away anytime soon for a lot of games.
Or will this be akin to how siri does a shit job understanding anything that is not mechanical in speech? Will be absolutely hilarious if it has a hard time recognizing non-light skinned hands for the gestures. Really hope they don't make that mistake.
Thankfully many of the people in the demo videos were people of colour, so I’m fairly confident Apple has gotten that bit right and hopefully their gesture detecting cameras have IR or dot-pattern emitters to work in the dark as well.
IR dot-patterns will be its own problem. And I hope you never want to curl up on that couch to watch a movie with a blanket. :D
That said, I am certainly not trying to say they definitely got it wrong. I share high hopes that this will work. Not enough that I will be an early adopter, though.
Speaking of which, notice how nobody who was relying on finger gestures (rather than a keyboard) was using menus, or doing anything mouse-like. Just scrolling and clicking.
So, the idea that you will have a mobile workspace that can go with you where ever you want it is unlikely to actually work. Is it easier than taking a monitor? I mean, sure. Probably not as easy as taking a laptop, though. Especially with how long the battery lasts. (And the laptop almost certainly fits more easily in a bag.)
Many VR companies/devices have come up with their own takes on controllers, only to have them updated/replaced within subsequent models.
Apple is making the right choice by focusing heavily on non-peripheral control.
Apple Vision Pro: Apple’s first spatial computer - https://news.ycombinator.com/item?id=36201593 - June 2023 (2685 comments)
Also:
Apple Vision predictive bio-feedback - https://news.ycombinator.com/item?id=36210133 - June 2023 (46 comments)
visionOS - https://news.ycombinator.com/item?id=36208735 - June 2023 (58 comments)
First impressions: Yes, Apple Vision Pro works and yes, it’s good - https://news.ycombinator.com/item?id=36207705 - June 2023 (437 comments)
Apple's Vision Pro headset deserves to be ridiculed - https://news.ycombinator.com/item?id=36204653 - June 2023 (130 comments)
Ask HN: At $3500 entry point who can afford Apple’s new Vision Pro headset? - https://news.ycombinator.com/item?id=36202898 - June 2023 (28 comments)
Apple reveals Vision Pro, a AR/VR headset unlike any other - https://news.ycombinator.com/item?id=36200958 - June 2023 (53 comments)
Apple Vision Pro Is Apple's New VR Headset - https://news.ycombinator.com/item?id=36200884 - June 2023 (156 comments)
Apple Reveals 'Vision Pro' Headset - https://news.ycombinator.com/item?id=36200777 - June 2023 (159 comments)
Apple’s Vision Pro AR headset is finally here - https://news.ycombinator.com/item?id=36200708 - June 2023 (162 comments)
The author was shown a 10-second clip and is ready to hand over thousands of dollars.
A few paragraphs later he acknowledges that it was just a 10-second clip, but there was also another clip, so a total of 20 seconds - surely enough to write an opinion piece of thousands of words.
The reality-shaping power of Apple's demo maestros is truly admirable.
I'm an XR believer too and I'm very happy that Apple is entering the market with a high-end device that's not for gaming. At the same time, we have to recognize that the history of this form factor is littered with amazing 10-second demos that failed to deliver actual user value, from recent failures like Magic Leap going all the way back to the late 1980s and Jaron Lanier's VPL Research.
Does Apple have a a history of doing this?
I think that's why people are excited.
On the software side there are more misses, but also the stakes are lower.
It's a great track record for thirty years, of course. All the other big tech companies have graveyards full of half-assed product launches.
Also how is the 1st gen watch a failure? It sold millions immediately, and was a huge commercial success. It pretty much started a gold rush for digital watches again.
I think it's fair to say the new "Apple" (last 15 years or so), has been pretty good with exceeding expectations and breaking through barriers that other companies just couldn't.
The design still looks incredible too, 20+ years later.
I will grant that the Newton failed. In the Apple hardware category, I'd also add the iPod Hi-Fi, the butterfly keyboard, and the touch bar.
That said, Apple's failures are rare and their multi-decade track record of delivering on hype is unsurpassed.
It was too expensive to manufacture and Apple wasn't sure they could sell it, so they just didn't make any. Hard to believe that could happen to a Mac model today.
Your definition of success seems extraordinarily high, if these products were failures. Maybe measured by items sold. But then each of them stands in nearly every single design museum like MoMA, history books, and were clear stepping stones to the Mac mini (cube, sunflower without display), and ipod/phone (newton). So bottom line they were a clear success to Apple’s enormous brand value.
... except ... when I write iOS software (for the most successful product of all time), I am frequently using types that have "NS" prefixes.
I wonder where they came from?
A decade or so later, Apple was on the tail end of a long, slow, downward slide. The team wasn't happy with the current state of their Mac operating system, and bought out NeXT to use their software as the basis of its replacement (Mac OS X).
Jobs, as CEO of NeXT, came back to Apple as a consultant, but was CEO again in a matter of years.
No, Apple bought NeXT after the failure of Copland to birth a replacement for the creaky and leaky MacOS (BeOS was the big alternative, but Apple thought they were asking for too much).
And NeXT proceeded to take over: Apple bought NeXT in February 1997 keeping Jobs back as an advisor, Jobs staged a boardroom coup to remove Amelio in July, and was then named interim CEO.
Following that he started cutting into the existing product lines and placing NeXT people (Tevanian , Forstall), promoting people he was interested in (Ive), or hiring them from outside (Cook). Basically reshaping the company.
It's already clear the Vision Pro is a milestone for VR and Apple. I'm not sure if that can translate to market success for several years at least.
What was a failure about that? It looked good and worked well.
> solid gold first-gen Apple Watch
In what way did the gold watch fail? It was the first gen watch, the same hardware as the rest, just made of gold for rich people. It didn’t fail any more than any other color did.
The Sunflower iMac was discontinued even before its successor shipped.
The Apple Watch Edition was supposed to grow Apple into a luxury brand and expand its margins massively (you can find many interviews with Jony Ive from 2015 where he explains this thinking). This strategy was a dud.
No one seriously thought that the Apple Watch was going to be an iPhone size hit. It’s a complete straw man argument.
It does not mean what you clearly think it means.
Instead, you pretended as if they said AW as an entire category was a failure.
Next time, reply to what is written in the comment, not what is easier to argue against.
This is not and has never been the bar for "failure". Stop pretending it is just because it makes your argument easier.
The comment you replied to states:
> The Apple Watch Edition was supposed to grow Apple into a luxury brand and expand its margins massively (you can find many interviews with Jony Ive from 2015 where he explains this thinking). This strategy was a dud.
Show how this specific thing is untrue, not your own definition of failure. Was that not Apple's play with the AWE? Was it not a failure, almost immediately discontinued? What exact part of that statement is false?
This is the real strawman and your projection is plainly obvious.
At least you make it plainly obvious.
I think the killer was that in the Platforms State of the Union, they didn't show anybody wearing the thing, even while saying "and I can send it to the device and look at it there". Almost like they were embarrassed by it, or something...
A court side seat to an NBA game is north of $1000. If this creates 20% of the experience it will easily pay for itself in 1 season.
That would be economic suicide for them. They need to keep the seats being a special experience.
It builds the brand. Watching the game on tv is already a far superior way to actually see what’s happening. No different from any other live event, it’s a social experience.
Yes and no.
Knowing the entire state of the game? Sure, TV's pretty good.
But watching on TV doesn't give the strong impression of the sheer physicality of the game that sitting a row or two away from the court does. I used to sit baseline for Warriors games and it sure left an impression.
I agree with you for football, but the first 5 rows at an NBA game are amazing. And it's very easy to see what's going on.
Live sports and being at the event is always going to be a special thing that people want to pay for- you can't heckle the opposing team through a headset. If people want to pay even more to get a coach-eye view of the game, I can't imagine ticket sales would be impacted one iota. As it is, watching a game on TV is a better viewing experience than being their live for most sports. American Football, for example- the field is large, your seat is static so it can't follow the action. Its often played in cold, rainy conditions- I go to a game or two a year just for the excitement of it all, but come a dreary rainy late November day, I am happy to sit on the couch and enjoy the surround sound. All major US sports make most of their money off TV broadcast rights. This will be no different.
All these rules only govern what they can broadcast to UK citizens though. If you have a globally popular sport/product like the Premier League you can broadcast the Saturday 3pm matches to them, as they're unlikely to be able to attend a match anyway.
All that aside I actually think cycling could be a wonderful sport to view in this format. Great screnery shots from helicopters and close up peleton shots captured on motorbikes. Also strap into your turbo trainer to ride along for an hour too!
People don't go to the game solely to watch the game. They go because of the atmosphere, the status of being able to afford the tickets, and the excitement. The VR experience even if a lot more immersive than watching on TV, would never be the same, people would still buy seats as they always did.
Doesn't this change the potential customer pool from people within traveling distance at the right time with enough money, into a global market?
Consider this: Sell the live courtside seat for the same 1000+; Open up sales for the virtual experience for 20% and sell it to anyone you like -- and, the next day, put the same no-longer-live experience available to pass-holders at $x/season and on-demand for $50 --
Haven't you just transformed your $1000 seat into some hugely increased figure?
Is the "virtual experience" $200 better than watching the game on 2D screen?
I think the made up hypothetical figures distracted from the main idea, I was questioning the position that NBA would lose value when it seems like technology like this would open up a new audience of consumers who might now be willing to spend some money that they wouldn't otherwise have spent.
I had NBA TV for one season, but because I live in the Portland area, I can not watch Portland trailblazers games. It was ridiculous, so I did not subscribe this year.
However, I would certainly pay $10 to watch the NBA Finals courtside in Vision Pro.
A 10 second clip that will have been tuned to perfection by the very best editors for the demo is one thing. A live, un/rough-edited capture of a game broadcast in real time is quite different.
I've seen some truly amazing sports coverage to show off my OLED TV when I bought it. I still have the USB drive the TV came with and it does indeed look gorgeous. You know what doesn't look quite so good? Live broadcasts of those same sports. They are pixelated with some macroblocking and judder and posterization as the cameras quickly pan around the field and cut randomly.
It still looks pretty good but no way near as good as the minute long demo video LG used to show off how good their TV can look.
Obviously I've not used a Vision Pro so my comment isn't about the Vision Pro specifically, just that it is quite easy to make things look very good in a highly tuned demo for something vs real world broadcast quality.
Having a courtside seat is a physical constraint that does not need to be respected in VR.
Or perhaps the appeal of court-side seats is the atmosphere, experience and social signaling, none of which are provided by these glasses.
Our desire for "cheap" court-side seats is understandable from an evolutionary sense. But it's almost like these glasses (and VR in general) are designed to provide the "feeling" of evolutionary benefit while carefully and completely removing any actual benefit.
The author's entire point was that the demo did recreate the atmosphere and experience he had while courtside at an NBA game. Maybe it doesn't provide the social clout, but that's not the point for tons who wish they could sit courtside.
There is no maybe about it. Tell me another reason why people would want court side, that wouldn’t also apply to a high school game (where people could sit court side for free but absolutely don’t)
Have you ever watched the announcement of a new videogame console? Or even new videogames?
10 seconds of marketing don't extrapolate well to 10 days of actual usage.
* You can't do the math from a baseline of "not watching the game at all". If this creates 20% of the experience but a $1000 TV creates a different 20% of the experience (watching with other people next to you, for example), you haven't gained any value over the cheaper device.
* Unless you're regularly buying NBA tickets, this isn't going to "pay for itself". Solar panels can (in theory) pay for themselves because they cut back on a bill you'd have either way. A product like this can only pay for itself if it causes you to spend less money on NBA tickets than you otherwise would have.
These journalists who get this launch-day experience were selected for their history of writing nice things about Apple. They're being shown the device in ideal conditions under the watchful eye of Apple's world-leading PR team, and they've been primed for years to expect something amazing from the Next Big Apple Product. There isn't a tremendous amount of objectivity in these circumstances.
* Headaches
* Nausea
* Eye Strain
* Neck Pain
* Acne (from sitting on the same parts of your face all the time)
Etc. Also, reading text is incredibly difficult and exasperating which is this things whole value prop since it's targeting office work. Until anyone can actually try this and ensure that these are all non-issues, all the speculation is a weird cultic worship of Apple.
Just in case people forget, here's some misleading advertisements for Google Glass that didn't quite live up to the hype[0][1]. And some misleading advertisements about holo lense that didn't quite live up to the hype[2]. Full disclaimer, I have a valve index but haven't tried holo lens or Google Glass, but the fact that they're not ubiquitous today says something. It's especially funny that the holo lens looks very similar to Apple Vision, and then Apple makes these ridiculous claims about innovativing where no one else has. I swear I must be taking crazy pills or something.
[0]: https://youtu.be/4EvNxWhskf8
If any of the immersive apps drop framerate, you'll feel it. Its not just a games concern.
If they weren't confident it works almost as magically as its described, it would not have been shown.
Multiple companies have tried and failed. Their marketing demos looked just as compelling.
Sure, we will find out. Eventually. In over a year when it launches.
But until then, why should we trust companies who’s best interest is not to give us the truth on what their product is but rather the best possible vision for what it will be?
So far every single iteration on VR/AR/XR has been extremely disappointing once actually used, but with extremely high fidelity marketing demos. This might certainly be different, but until it’s proven that it is, why should people believe it? “Fool me once” and all that very much applies.
Who, exactly in this comment thread your comment is part of, said that? Press parent up to the top, at most it's skepticism based on past experience.
I asked you to do it for your own benefit, because it doesn't exist and you clearly don't know that.
Assuming something is going to fail, like many are across Hacker News since the announcement dropped (perhaps not in this thread), is doomerism. There's a difference between that and expressing concern over Apple's claims.
>Their marketing demos looked just as compelling.
I could not disagree more. I could have not been less interested in Oculus nor Google Glass from their advertisements. But an AR experience (as opposed to VR) that integrates with my Mac and iPhone? It has my attention.
>why should we trust companies who’s best interest is not to give us the truth on what their product is but rather the best possible vision for what it will be
Because Apple has delivered high quality products the vast majority of the time (butterfly keyboards and App Store limitations notwithstanding). Why would we assume they're suddenly dropping the ball on this, when they're on stage calling it the future of computing?
> This might certainly be different, but until it’s proven that it is, why should people believe it?
It all comes down to the company producing it - Apple hasn't made a device like this before, and comparing Apple's products to Meta's and Google's is a terrible metric to go by. It's like eating gas station sushi, getting sick, then going to an upscale sushi bar, and saying "Ohhh I've had terrible experience with Sushi in the past"
Even if you aren't willing to give the benefit of the doubt to a company that consistently produces high quality products and building a brand new product line, express that very healthy skepticism by trying it out at an Apple Store before purchasing - at that price tag, I sure am.
In 2005 people would have predicted a flop for smartphones given the many failures of the like of Apple Newton
This might actually end up being the hardest bit to solve. VR has to create a dark room for your face, so removing facial contact is practically impossible.
There are very few things that normies will accept, if the compromise is more acne.
Apple generally succeeds with mass market friendly ergonomics. I understand skepticism about unreleased technology, but I personally wouldn’t make the assumption Apple has botched the ergonomics on this release. It seems like exactly the kind of thing they would have focused on reaching a high level of quality with.
If they are aware of the problems then we should assume they believe they have adequate solutions. Imagining otherwise would be stupid.
Magic is not needed. All it takes is a team that is aware of the problems, and has the engineering resources to address them.
Because this pattern is has been done again and again it’s fairly obvious. The first is the high bar for releasing at all and the willingness to let it die before launching something less than 220% better than industry standard despite tons of investment (apple car?). The second is the progressive improvement over the first several iterations that advances the product in the remaining gaps as their technology improves.
To me, this feels fairly objective and rational and not particularly cultish. It’s the benefit of an earned reputation and a clear and adhered to product development strategy.
The only thing stopping me from working for extended periods inside one of the headsets I currently own is the fact that the resolution they run at is too low for me to put enough text on the screen. I can absolutely believe that a headset with a higher resolution would make that use case viable for me.
It seems more likely to me that the reviewers who are hopeful about the product after their 30 minutes of use of the headset (some of whom are indeed very experienced users of AR/VR hardware) simply don't struggle with the individual issues that you have.
VR people advertising to me a "real life like meetings along with a meeting room, whiteboard and full body avatars" are either clueless or delusional, because that stuff has actually a negative value FOR WORK. Sure, when you have something like an online party (yay... fun...) then seeing other can be entertaining. But not for actual work.
iStrain. You're welcome.
There's a big difference between just five games and all the games in a season.
I could totally see it moving $3500 headsets if it were actually all games. Also 180° is good enough for a lot of things but for this you'd want 360°.
People also probably don’t realize just how much bandwidth this takes. You need enough to stream to both 4K eyes along with enough buffer space wherever the head can turn so that there isn’t a delay when you move your head. A good portion of the world doesn’t have fast enough internet for that.
It really isn't just the demos that wow us, and it isn't just the high-end device. The device is packed with tech, for sure. But 80% of the story here is Apple's strong design choices:
"Here's how you will interact with the world. Here's how other people fit in. This is how UI is going to display. We rewrote our entire UI stack on top of a physically based renderer so developers can comfortably recompile their millions of existing apps. Here's how we process-isolated the gaze tracking so no third-party app will be able to data-mine it for personalised Ads"
They didn't just build a headset and call it a day. They didn't show useless, aspirational demos (though during the keynote, Disney certainly showed a whole lot of rubbish). They developed the UI paradigms, human interface guidelines, put huge thought towards accessibility. Those of us impressed with this are not wowed by just hardware, we're amazed by the amount and strength of design thought put into every aspect of your interaction with this computer. There's so much _opinion_ about what this computer should be, and how we should use it, that's the exciting thing
Their opinions may not pan out in the future. But I'm so glad _someone_ is having strong opinions about human computer interaction in the AR/VR space, because Meta and the rest certainly don't
Granted, as a parent, the scene of the airline person upset that there is a kid on the flight is... off putting. To the extreme. Especially when the response is "ugh, thank goodness I can turn off all visual senses around me." SMH
And I am struggling to see any UI design/consideration that was new in this clip. Do you have a rundown on exactly what was amazing?
> And I am struggling to see any UI design/consideration that was new in this clip. Do you have a rundown on exactly what was amazing?
The State of the Union video has more detail. All of SwiftUI and UIKit now sits on top of their material-based renderer. You can now render a Metal Shader on a SwiftUI view in one line of code. They have consistent and detailed paradigms for how menus, toolbars, productivity apps etc should work on this platform (likely from porting all of their own). 3D models fit seamlessly into the UI view hierarchy. They have detailed design and interaction constraints for all new types of spatial windows, as well as legacy apps. All of this even goes back to their Objective-C APIs, which are updated appropriately
Then they've implemented things like process isolation for eye-gaze tracking. Simply so apps can't read your gaze and abuse that data. No one else makes decisions like this in a v1 product. It probably required a whole team of people to get right, considering that gaze is the primary interaction method a user will be using with your app
It's hard to explain just how much depth of thought has been put into this platform. They have addressed a lot of hard questions with some very good design, and above all, they are opinionated about their platform. In every corner and detail there is a strong design choice about the right way to design and implement that interaction. That opinionated design is why people get so excited, and it can be so jarring when they get it wrong
That leads, then, to the spatial windows and APIs that go with them. And... quite frankly, I have zero faith that anybody can pull off a V1 for that API. Expect churn and capability growth.
For the process isolation on eye-gaze tracking... assuming you can get "hover" events for things you are gazing at, than I fail to see how they can keep you from reading the gaze. I expect they will try and lock down abuses of that, but as soon as you enable coding against what a user is looking at, developers will find a way to leak that.
And if they expect that the primary way I will interact with an application is by looking at it.... that feels very very sad, all told. I don't want to just look at things, I want to manipulate them. And for that, I am almost certainly going to want some haptic/tactile interaction. Such that this won't live on its own.
Happy to be proven wrong, of course. And, for what it is, this does look impressive. I just don't buy the marketing spin on it, at the moment. Way way way too "dreams work, bro!"
They've thought through the accessibility features, how VoiceOver works with the headset, dynamic type sizes, etc.
Designing this sort of consistent API across a whole platform, where it's not only easy to use, but really delightful, is the bit that's exciting to a lot of people
I have collected a bunch of A/VR headsets and developed for them. None of them think deeply about these things, so they just haven't been that interesting. They are more "we supply the hardware, you supply the opinion about how it should be used." I really want the other side of that story
The Disney part of the keynote was all "dreams work." It was complete nonsense with no clear direction. Apple's stuff, while it might be wrong, is at least opinionated and clear
There is a lot of marketing sheen, but there's a clear design opinion about human computer interaction that comes through. That's the exciting bit that I think people react to, sometimes without realising
Then there is the juxtaposition of, "this let's you present as if there" with the, "of course you have to fly places to be with people, so when you do, zone out like a champ"
Of course, zoning out better not need you to interact much, as hearing on a plane is tough, and pinching your neighbor is not smiled upon.
I will mostly have to take your word for it that hover actions are not observable by the application. Will make games... More amusing than usual, with no memory of being looked at for characters.
And not showing any extra peripherals is a big part of "dreams work." Physical feedback is huge, and a big part of why controllers are needed. Even just the vibration of the standard PS5 controllers go a long way. For driving games, a haptic wheel is more immersive than the vr.
It's described in the Keynote. This is the exact quote:
"For example, where you look is very personal. It can give away something about what you're thinking. In Apple Vision Pro, where you look stays private. Eye input is isolated to a separate background process, so apps and websites can't see where you are looking. Only when you tap your fingers do results get communicated, just like a mouse click or tap on other Apple devices."
I can't speak to whether extra controllers are a good idea for Apple. From the impressions I have watched and read from VR enthusiasts (e.g, Norm from Tested) they have very high praise for the input and UI. I agree with you, however. I don't think typical VR games will be big on this device
I like the Marques Brownlee takes, he's one of the "30 minutes hands on" guys: https://www.youtube.com/watch?v=OFvXuyITwBI
He seems fairly well impressed, at least in the first half of the video ...
One of the things we have dissected in our MBA class was Apple's Iphone reveal and how carefully choreographed[1] it was ( I am being very generous given my anti-Apple bias ). You could argue that Apple was simply lying since the product was not ready, but looking back, they were able to deliver on the promise of that reveal.
Oddly, it makes me somewhat hopeful that this product will work as well. I am not ready to shell out that cash on it just yet, but I will be looking at SDK as soon as they actually release it. Heavens protect me; I want to play with that toy.
[1]https://www.macrumors.com/2013/10/04/former-apple-engineer-g...
It makes me think about the article's earlier reference to the iPad's launch:
> Jobs went on to list a number of things he thought the iPad might be better at, including web browsing, email, viewing photos, watching videos, listening to music, playing games, and reading eBooks.
You know what else the iPad is good at? Perhaps having a wide enough frame, while in landscape mode, such that multiple back-side cameras can be far enough apart to get as good a depth-of-field as the Vision has? And, potentially, at being a preview device with good enough eye tracking (perhaps via multiple front-side cameras) to at least mimic the 3D effect when previewing, before you put Vision on for the full experience?
Dad holding up this kind of "iPad Vision," or putting an iPad Vision that's capturing the memories on an (automatically swiveling and face-tracking) "TRiPod," is far superior to putting on the goggles!
(Apple, please please hire me as your product naming visionary. I have many more punny names where these come from.)
But I can see why Apple would sequence the releases so that Vision comes first; the iPad Vision and TRiPod and accoutrements are likely to be expensive and perhaps even clunky at first, more akin to a pro camera rig than anything previously released, and would need to be justified by a "magical" viewing experience.
Make no mistake, though - Vision is just the beginning of an ecosystem that will be built around these experiences, and one that I think can complement our in-person interactions in a profoundly social and human way.
Lord. Watch any of the D#'s and hear Walt, Steve and Kara talk about things. Steve's Apple is just matter of fact simple, no heady logic - just bare sense. Listen to how many times he says "you want to do this, how we want to do that" - everything at Apple was perfecting what we innately wanted to do but just didn't know how to. If you hear anything other than: 'We make the best things for the things we want to do everyday' - please reply it here.
There was also a moment where he spoke directly to not making a PDA because the phone is what we already had, already understand to use, and implicitly know what would be amazing if we saw it.
The PDA is VR/AR, glasses are the phone*
*one could argue glasses are not even the goal and to that I'm not sold
In regular I disagree with your assertion. As long as these end up being cheaper than a couple 4K monitors, which I imagine will happen by the end of the decade, it would be worth it for that alone. And that is to speak nothing of the onboard compute.
While the AR aspect of it helps somewhat, I did note also during the presentation the ridiculous clip with the father wearing the headset at his child's birthday party, and especially how all the examples uses except in a professional setting were for individual lonely users. Both exciting and terrifying at the same time.
Apple said : "We are going to throw infinite money at a pilot product that's basically a tech demo, and convince the market that this tech is for-real-for-real."
Meanwhile, Facebook refused to create a balls-to-the-wall VR headset for years and still ended up with a conservative 1500$ device even though they knew no one will purchase it. T̶o̶ ̶b̶e̶ ̶f̶a̶i̶r̶,̶ ̶C̶a̶r̶m̶a̶c̶k̶ ̶h̶a̶d̶ ̶b̶e̶e̶n̶ ̶p̶u̶s̶h̶i̶n̶g̶ ̶f̶o̶r̶ ̶a̶n̶ ̶a̶l̶l̶-̶o̶u̶t̶ ̶d̶e̶v̶i̶c̶e̶ ̶b̶u̶t̶ ̶g̶o̶t̶ ̶s̶i̶d̶e̶l̶i̶n̶e̶d̶ ̶b̶y̶ ̶Z̶u̶c̶k̶'̶s̶ ̶p̶u̶s̶h̶ ̶t̶o̶w̶a̶r̶d̶s̶ ̶c̶h̶e̶a̶p̶ ̶a̶n̶d̶ ̶s̶c̶a̶l̶e̶.̶ (I might have mis-remembered)
Apple's strategy is dead obvious. Of course. When you want people to change how they have consumed information for decades, you HAVE to blow their socks off. Samsung understood this with the 2000$ Fold devices. The first computers cost tens-of-thousands of 2023 dollars. Car manufacturers understand this with Halo cars.
Facebook had a 7-8 year head start, and it never struck them to lead with a 'Halo VR device' ? Meta has among the best ML teams in the world who could produce 'Apple quality' face renders with ease. Sadly, the entire group was strapped down due to limitations of the kind of compute you can fit into a 400$ device.
premature optimization is the root of all evil -Knuth
Amen Donald, Amen.____________
What makes Apple great:
All big companies have competent employees. Competent employees come together in dysfunctional manners. 100 good ideas produce 1 terrible one and the final result looks worse than any of the initial solutions.
Apple somehow manages to preserve their obvious wisdoms & the brilliance of the best ideas across their development (product and software) process. The constant erosion caused by committees, meetings & standard communication friction does not atrophy the seed that was the initial idea.
It seems like faint praise. But, despite sounding easy, Apple seems to be the only company that's able to do this on a consistent basis with physical electronics. (video games, cars, construction projects achieve this in their field, but consumer electronics seems to completely lack this, barring Apple)
It doesn't matter how much money they dump into VR - unless they either get to brand it fully away from Facebook or do some serious PR repairing, their VR efforts won't work out. Privacy is a big thing and for Facebook/Meta, that is the one name even most average users will recognize as "do not trust" when it comes to their privacy related matters.
Note that this only really goes for the Facebook and Meta brand names because Meta spend a lot of time promoting the rename of Facebook to Meta, so it inherited all that distrust. It doesn't go for Instagram or WhatsApp.
It's that Meta's business model optimises for the wrong thing.
M$ optimises for pleasing employers. Meta & Google optimise for pleasing advertisers. Amazon optimises for cheapness.
Only Apple actually optimises for pleasing consumers, with amazing products.
It would require a fundamental pivot in company strategy, their raison d'être.
I think Meta and Amazon stand alone here with a different problem than the rest, which is in terms of people that they both have sociopathic leadership. Technically, neither have an “in-hand/hands-on” platform either: no desktop OS or truly viable productivity platform. Amazon doesn’t even use the AWS WorkMail. Those two things combined make the erraticism seem perfectly “normal”.
I think Google’s problems are survivable if they get rid of Pichai and learn to focus.
Everything else about the platform was secondary: just get a cheap device into people's homes as fast as possible.
The Oculus Quest is cheap enough to be a dust gatherer where many families never plan to purchase the 2.0 product (see also: Nintendo Wii).
What a time that was...
It's an interesting way of looking at things. I think, like the article mentions, Meta has been more focused on creating Facebook VR than on pushing things the tech forward. "Oculus" became a recognizable name even to those of us who weren't following the space.
The Oculus hardware seems well-built (my kid has a Rift S) but it's clunky. I can't count the number of times we've had to reset the boundaries/floor level. It's immersive enough when it's working, but (and I understand it's years-old, mid-level tech) I'd never expect to work with it.
Microsoft, on the third hard, has taken a hard pivot towards industry with HoloLens -- which is at the same price point at Vision Pro, but has almost 7 years experience gained in the space at this point.
This is what long term planning looks like. You need to prime your audience to buy something, before they actually want to go out and buy it.
A few hundred millions wasted in the development of this device is pocket change for Apple.
When the Apple Watch was first unveiled, my opinion was something along the lines of, "What, I'm so lazy that I'll spend $400 to avoid pulling my phone out of my pocket?"
When the AirPods were released, I probably said something like, "What, I'm supposed to hate a little wire so much that I'll spend $200 to eliminate it and now I have another thing to charge? Hah!"
But with both of these, after enough exposure and seeing people I know use them consistently, I caved. And yeah, no way I'll go back to wired ear buds when I'm running or walking the dog. No way I'll ditch this watch now.
And it cost an unheard of $900 in 2023 money. The internet was awash in people howling that nobody would ever pay that much for a phone.
Yet here we are today.
(I still have my launch day iPhone!)
iPhone sales by year:
2007: 1.3m
2015: 231m
= 17669.2% increase over 8 years
Considering it's the only model with the cell tech in the name (there's no iPhone 5G), I think even Apple knew the first model was a ground laying device, not the "pave the world" model the subsequent versions would become. They still weren't even committed to the app store yet.
Some % of the company seems to be focused on extremely polished loooonngg term second market mover advantage of bleeding edge tech, and some % of the company seems to be focused on continuous improvement of what exists today.
Apple does a great job of working on cutting edge technology that is generally applicable, watching other companies implement that technology, and then leap frogging them. At the same time, they improve their current offerings and "future focused groups" learn from what "current focused groups" are doing. I guess it's why you see fits and starts from Apple.
Has Apple every introduced anything totally new? Has Apple really "invented" anything product wise? I think they're just masters of second market mover advantage.
This is a great blog post:
https://researchnarrative.com/thinkerry/the-company-that-cou...
"In 1979, a 24-year-old Steve Jobs struck a deal with the executives at Xerox: Jobs would allow the investment wing of Xerox to buy shares in Apple at a pre-IPO price, and in exchange Apple’s team of engineers would get to take an “open-kimono” tour of Xerox PARC. Over two visits, Apple engineers were given the ability to look under the hood of PARC’s most impressive innovations."
What a deal to strike, and at 24.
Isn't this a bit hyperbolic for a company that makes personal computers, smartphones, and tablets?
So, no? Not hyperbolic?
Is that true? From this article[1], it sounds like he had been pushing for cheap headsets, not expensive ones:
> There he talked about his internal efforts to push for the development of a "super cheap, super lightweight" Meta VR headset that could come in at "$250 and 250 grams." Instead, Meta has put its recent VR hardware efforts behind the heavily overdesigned and expensive $1,500 Quest Pro. "We're not building that [cheap, light] headset today, but I keep trying," Carmack said with some exasperation during the keynote.
[1] https://arstechnica.com/gaming/2022/12/john-carmack-leaves-m...
Apple includes a complete vision of an operating system on a new device while Meta vision is much narrow: run VR apps in a VR device (which runs Android). In the vision of Apple you will run the same, again the same!, apps but with a new experience in a new form-factor. In addition of that you will run the obvious specific apps. I imagine that they will launch GarageBand anytime and use a piano or guitar in VR. Microsoft tried to bring a new operating system for multiple form factors (e.g. tablet) which turns to be an messed UX. I really don't think many people understand the Apple edge.
Also, I think the Meta apps strategy is completely catastrophic: I don't see a significant amount of apps in their ecosystem. When Nintendo, Microsoft (Xbox), and Sony launch a new device they have a good list of games in the pipeline.
I can also add that I contacted several people at Meta about a specific VR initiative and nobody answered...
With Carmack’s guidance, Facebook made an eminently buildable VR headset, a perfect device for the constraints that limited VR at the time. I bet they could have satisfied a ton of demand if they’d shown anything that got people excited enough to actually have demand.
I suspect Apple VR will lead to a short and shallow VR boom, followed by it going the way of Apple TV, 3D TV and (not quite comparable, so with reservations) AR glasses.
You have that completely backwards.
> "I've always been clear that I'm all about the cost-effective mass-market headsets being the most important thing for us and for the adoption of VR," Carmack said. "And Quest Pro is definitely not that..."
https://arstechnica.com/gaming/2022/10/carmack-wants-a-250-v...
Fundamentally, these companies have to show how their product is a) unique and b) useful in a way that differentiates the headset from using a laptop or a tablet or a smartphone. I think all of them are great at marketing point a but seriously struggle with point b. Getting widespread adoption, in any way, requires moving beyond novelty factor and into serious impact on how people work or go about their lives. Apple seems to be really focusing on domestic, 'casual' applications, or 'knowledge work' style arrangements, like meetings or co-operative creative work. I don't think people will find much benefit in that outside of their normal desktop workstations. AR in warehouse or construction or more labour intensive situations or (unfortunately) military applications is actually where I think something like these headsets could be more successful. Cheaper devices do have an advantage in that respect, so long as the tech matches the user need. To summarize my point, I think we're still a good decade or more away from the point when these headsets reach anything near moderate adoption. At some point the cheap devices, the amazing tech, and the clear use-case will converge; but I don't think we're there yet.
I was considering buying a new studio display for my Mac Studio. I have a single 4K display that is fine most of the time, but for serious work, I want more. That purchase is now on hold until I’ve tried Vision Pro.
For just this application alone, Vision Pro is interesting. As well as a desk, my office has a sofa, and a round conference table. I like to be able to move from one to another for different activities because it’s better for my body. Being able to do this and still access my Mac, or have computing surfaces floating nearby would be a huge benefit for me.
I also have a living room with a TV in it. For me, TV isn’t a social activity - it’s just a way to unwind or watch something of cultural significance. I would love to be able to remove the TV and arrange the room in a more social way. I’d also like to be able to watch movies etc. in other rooms.
I’m considering having roommates, and being able to sometimes watch large screen content in my bedroom feels like it would take pressure off the shared spaces, and allow me to downsize my personal use of space more comfortably.
If it works as well as is claimed, it’s practically a no-brainer for me to buy even at $3500, just based on the added freedom it would give in my own home.
Personally, I think the "movie screen in a headset" is not the play. It's cool and novel at 3.5k, but will only remain that if that's all it does. AR and overlaid graphics is where I see the tech really coming into maturity and establishing its market share. Apple could be the company that owns that, or they could be a stepping stone.
That said, this doesn’t matter. If the use cases I’m thinking of are actually served by the device, then that knowledge will spread organically, and people will buy it.
I agree that movie screen in a headset is not the play, that’s why it wasn’t my first example. My point is that if just a couple of the use cases are real, it will enable people to use their space differently, and that will be about as sticky as a product gets.
I can't see Apple Vision doing anything better than me just using a normal kvm input. Hand gestures are incredibly overrated and so is seeing things in VR. It works to make games more immersive but that's about it.
The only other company in the world that has an extensive OS ecosystem like that is Microsoft.
Everyone else never really had a chance to make a new class of device.
There’s no reason that the iPhone or iPad couldn’t be a computer replacement. The issue is that Apple locks down devices preventing them from being fully utilized. I’m expecting the Vision to be just as locked down as iOS. What I would like to see is Valve take this on with a device as hackable as the Steam Deck.
My spouse’s company bought an engineering team Oculus headsets. The thinking was they might generate new ideas and concepts worth exploring further.
My understanding is that they use it for virtual golf games in lieu of Zoom meetings sometimes, and that’s about it.
I think VR has a future, but I don’t think it has a broad workplace future. Medicine? Absolutely! Gaming? Sure! Office work? Ehhh
I actually think office work is more practical than medicine in VR. While I agree that office work in VR is less than ideal, I think medicine is even less ideal. How does a doctor diagnose and treat a broken foot in VR..? How does a person accomplish physical therapy in VR? How is an X-ray taken in VR..? How does the doctor take vitals for a physical in VR..?
For example, giving diagnosticians and clinicians a much more economically viable COTS solution to reviewing minutely detailed scans of internal organs. Being able to use imaging data to go “inside” a patient to practice an uncommon, experimental, or otherwise high risk operation for instance.
That’s an astute point! I hadn’t considered that there may be a bit of a race between AR/VR and AI/ML in medicine.
Ideally the strengths of both technologies would be incorporated into well defined products eventually.
As long as we are damn careful to properly label, review, and check AI generated medical information.
:) I didn’t read your comments as argumentative either, this is actually a great conversation, thanks!
> That’s an astute point! I hadn’t considered that there may be a bit of a race between AR/VR and AI/ML in medicine.
Thank you, it’s a new idea I’ve been thinking on.
> Ideally the strengths of both technologies would be incorporated into well defined products eventually.
I couldn’t agree more. I feel like there must be some fusion of VR/AR/LLM technologies that I’m missing.
GDP is driven by consumer spending, business spending, and government spending, in that order. B2B is a nice niche and a person or a company can become wealthy in it, but if you want to be fortune one, the consumer _has_ to be your primary focus.
I literally had a dream the other night that I still had my android phone from 5 years ago because it had an IR blaster I could use to control my TV. That's probably the last time a phone from any maker had a distinguishing feature worth paying for.
> That's probably the last time a phone from any maker had a distinguishing feature worth paying for.
Yet people by new phones every year. Every TV to a first approximation is a smart TV where you can control everything with an app.
As far as music, when the music industry wanted Apple to license its DRM to other players, Jobs posted “Thoughts on Music” to the front page of Apple.com where he tried to convince the record labels to license all music DRM free to all of the sellers.
Apple never had a monopoly on ebooks and was sued for letting the book sellers set their own prices.
The amount transacted on mobile is closer to 60/40 in Apple’s favor.
As somebody, who are changing between top iOS and Android phones all the time, I don’t see that much real difference in the same price category.
I don't think they address the same market at all. Apple will sell their headset to people who already own an iPhone, an iPad or a Mac. This is a market on its own and it's not small. I wouldn't be surprised if 99% of Apple consumers never heard about the Quest 2 and don't care about VR headsets in general, but might still be interested in trying that new Apple device.
That is why people talk about culture a whole lot and why it is so important. I wonder if the culture is set and can never be changed though. Is it an immutable property of companies based on initialization?
I like Gmail. It started out good, and hasn't yet collapsed under all the features they've been throwing at it. Although recently I've been getting these brief freezes when I'm typing ... the end may be near.
I think it’s more accurate to say that Google struggles to make application layer software. Most of their successful products like search, YouTube, Maps and Gmail are successful because of infrastructure/data layer advantages despite unexceptional UX/FE.
Chrome is a notable exception.
> I wonder if the culture is set and can never be changed though. Is it an immutable property of companies based on initialization?
I suspect there’s a feedback loop where the people who drove the initial product success end up running the organisation and their priorities dominate.
I’d love to read a study that investigated this by looking at how org charts on LinkedIn evolve over time.
And beyond that, we're talking about a hardware platform that only exists for Apple. Meta isn't in a position to spin up a fab and out perform Qualcomm. What are the alternatives?
I think you're grossly underestimating how easy this win is.
And it remains to be seen if Apple's approach will work (though I suspect it will, over time... as you suggest, the premium device will set the market and later Apple will make cheaper devices available that make different tradeoffs.)
Apple can surprise you with how successful things they make can be, but I can't think of a product they have now that wasn't already in space with tons of successes. Phones, tablets, watches, earbuds, all were already fairly popular. Tablets maybe being the one they really brough into the fold of common use, but the others already existed they just "perfected" them. This is...mostly a failed space with very little penetration. It will be much harder.
According to the Lex Friedman podcast interview with Carmack, Carmack has been pushing for lower spec, cheap VR, probably on a phone, IIRC. Something people can afford and use day to day
Then, using better use of hardware resources to push more performance out of vr/ar apps.
He believes more in optimization than ordinary programmers. Doom runs on modern conference phones and smart appliances
Even if Apple found the displays, cameras, sensors, etc. the one thing they won't find available is the processors(s). Apple is shipping an M2 chip, which they use for desktop computing as well as a custom new chip to handle sensor information. I read that the actual parts cost of the Vision Pro is $1500, and that's with Apple having huge contracts with their suppliers for other components and getting a discount. Add in R&D costs and even at $3500 Apple is likely not making much on this device. If Meta were to make a similar device I think it would cost $5k or they would have to sell it at a major loss.
It's funny watching the interactions between tech reviewers and (usually Shenzhen-based) consumer-electronics startups — think earbuds, "retro consoles", etc.
Almost inevitably, the reviewer gradually develops domain knowledge from reviewing dozens of entrants into the space that allow them to say exactly what would make for a good device. Then one of the startups invites the reviewer to collaborate on a product design with them. The model that the reviewer had design input on becomes wildly successful, because it actually does some stuff right. And then, as soon as the reviewer is gone, everything the company makes goes right back to having the same obvious flaws. As if they're constitutionally incapable of learning what made their one good product succeed in the market and just replicating it.
I think too much is made about the "personal vs social" binning of Meta vs Apple.
It's true off the bat, but, is more useful as a hook to hang philosophy about our isolated selves on, than a concrete projection of how this is going to develop.
To put a sharp edge on that, I will go so far as to say I think this is quite the wrong take, and I have receipts. Maybe.
The FaceTime bit about scanning your face, and presenting you sans mask in teleconferencing? Great, I look fine in FaceTime!
...the exercise left to the student to infer is that if you can appear in FaceTime, next you can appear in the space with me outside that frame. Or your AI-backed agent, which also you know, can replicate your manner of speaking and voice, because Apple has infinite hours new and old of your speech, written and verbal, on tap, right?
You and proxy-you are going to be in shared space with other wearers... soon.
And then well we have something world-altering to deal with,
because our monkey-minds fully accept such figures as "real" and our memories filter out the virtuality of our interactions, where our analytic mind does not.
The world of "Her" and Joe's "girl friend" in Blade Runner etc are all getting really close. See the clickbait about someone "marrying" their AI boyfriend yesterday?
Anyway I digress, but, yeah, I think Apple is quietly collecting cards for shared virtual presence, and as per usual will take their time to make it wow on disclosure.
The design as-is looks better than 95% of other headsets, but still strikes me as a bit clunky.
So my immediate reaction was also to mistrust the motives of the author. However, I can recognize this bias in myself and be OK with being wrong. My track record is not exactly pristine, after all. I felt pretty much the same way about the iPad.
To me, Apple Vision has great implications for work, gaming, and other entertainment. The fact that I can use it sitting in any comfortable position, and interacting with the screen the way I want is a good enough selling point. Gone are the days where I have to hold this heavy slab in my hands and type awkwardly on this small keyboard.
For simple web browsing, reading ebooks, I don't need sit in front of my disk (back pain) and stare at my statically placed monitor (neck pain)
Even with my Quest 2 I notice the lack of push back in the hand controllers during motion, for things like flying games, and fps makes it very difficult to use. You almost always need an attachment to make it feel better.
Yes. Marques Brownlee describes this in his latest video.
One did say, I think either from CNET or from creative solutions, which you can find on YouTube, that pass through cameras where the highest quality they had ever seen. And they are experts. It was CNET, now that I remember. And he talked about looking at his wrist watch and being able to make out the detail on his watch's text.
I'm viewing this release from Apple as, essentially, a public DevKit for more slick versions of the same kit in the future.
Something with the described functionality, but the form factor of something closer to Google Glass would 100% be game-changing
ie. You develop your AR apps on this, and then come out with something much more user-friendly in a couple of versions time.
I'm just not convinced that most people want to walk around with this thing on their face for any extended period of time, regardless of how amazing the tech is (and it is amazing!)
Time will tell, I guess.
this problem is most obvious in video games, where eye watering graphics are prevalent but gameplay sucks. Once it gets to 8K per eye with decent FoV, it will truly look pretty close to reality.
The fact that Apple took this bet isn’t indicative of the current product, it’s indicative of the future. They’re correct in almost every product bet they make. If you don’t see it, you’re probably not seeing the long game.
It just leads to pointless arguments, e.g. about whether a person said VR when they meant AR, etc. and to the awkward MR and XR terms.
How much is real and how much is virtual is inherently variable, and good devices (at least for general purpose usage) will make it quite fluid.
Apple saying they are doing AR which does not mean anything. If you use the headset as a big "projected computer screen" I doubt people really care if the actual surrounding is there or if that makes any difference.
I'm also curious about how which unexpected consequences people will experience with such devices (nausea, etc... other unknown illnesses cropping up)
See https://youtu.be/OdHbQpg4pOA for a discussion of related display panel types.
At least this way, I could actually do stretches and exercises while watching some video.
Even prolonged usage of a smartphone is painful. So is prolonged usage of any computing device.
so you buy a "skin-fixing" filter and your skin does not look that old and crappy anymore (to you - and also to all your registered friends if you buy the Pro version); hey lets attach a "mustache-adding" filter to that particular aunt (haha) ; f*, lets generate a new face for my partner - ah i always wanted a blondie..
yeah. but still Alone.
I note that nobody in the Apple presentation was using finger flicks to delete and rearrange windows. Which I think were kind-of-iconic UI gestures in MR.
Seems like a market that the article missed.
I don't think Apple has ever had public demos of products not yet available for sale.
This reminds me of the following two scenes from Brainstorm (1983 film):
Honestly curious -- it's a challenge for most podcasts / content producers.
[was with an avatar in a window]
And how Meta is fixing that exactly?
don't recall seeing that on the presentation..
also
2hrs battery, on a flight can you carry those...
inconvenient (impractical?)
This has been used on many other devices and is miserable, it's like using the joystick to type on a game console
it sounds kind of exhausting, but i guess have to try it to know for sure.
I experimented with a keyboard/mouse in an Oculus headset and having physical keys under your fingers is much better. Only problem was that I couldn't see the keyboard inside the headset which was a bummer.
Most flights have plug sockets now don't they, you're sitting down in a confined space, it seems fine to plug it in.
Any even if you can't plug it in, I'd guarantee it'll be below the 100Wh restriction that almost all airlines use, there aren't really any consumer electronics batteries above this precisely because you can't travel with them. They would also be huge and heavy.
No, Meta is focused on intrusive advertising, abating the law, and recording history about people against their explicit desire.
It will most likely flop because it has no reliable input.
So far FrankenQuest 2/3 is on top: http://move.rupy.se/file/FrankenQuest.png
Let's see what Valve can do...
I feel like I’ve read this comment verbatim in at least one other thread in the last day or so…am I in the vr simulation already?
I expect the headset to be the same: it will have the GPU power to support games third party devs will make games, Apple will make money from distributing games, and it will still not be considered a gaming platform.
That said, having used Hololens 2 and Magic Leap I saw the potential for AR to be something really cool. I'm certainly rooting for Apple to finally deliver something polished and compelling, both for professional and consumer users.
Pencils are gaming devices in a general sense :)
And when all the boomers die, it will eclipse many physical industries.
To underestimate gaming, is to underestimate simulation of life itself.
You're not in the simulation yet.
This reads like the critiques just after the iPhone was announced that it will flop because it didn’t have a physical keyboard…
Are they talking about input devices? Not only the headset doesn't need one for basic operations, but it's also compatible with keyboards, mice/trackpads and game controllers. What's missing?
I can't for the life of me see myself using a headset with a mouse, but who knows.
That said you cannot depend on not guaranteed inputs because the market goes down from 250.000 to like 1 for each input device (unless you want to debug all controllers with the headset). You need volume. ONLY Quest 2 has volume and as things are going now it's the only one that will for eternity.
Can we afford 10 million Vision Pro ($35 billion).
I'm just waiting for Quest 2 to get linux... that's inevitable if VR is supposed to have any future.
I'm never touching a closed system like iOS or Android.
Verizon, AT&T and T-Mobile choose not to serve the valley I live in, why should I reward them by buying an expensive plan? From time to time I've had a Tracfone but after a few years I wind up with 3000+ minutes because my average mobile call lasts under 2 minutes.
Practically I use an iPad to do almost everything people use phones for, even making telephone calls with Skype. I'm just waiting for them to shush me at the public library and point out the sign that says using a phone isn't allowed and tell them I'm not using a phone, I'm using a tablet. (My typical call is so short though they don't have time)
I constantly complain about "phonishness" invading the PC and other computing platforms, like Reddit trying to push you to use their mobile crapp. I still see the phone as a step backwards in computing, not a step forwards, particularly if you are forced to use that other mobile OS that has a trashcan as its logo.